Let's build a UN!

Cluk

Chieftain
Joined
Oct 14, 2001
Messages
18
I don't much care for the fact that the UN is only used for diplo victory. Therefore, I will propose a more detailed UN model. Firaxis probably won't care, but that doesn't stop most of the posters here.

Starting the UN

When the UN is built, the following civs become members:

- Anyone with >25% of the world's land, population, wealth, or total culture
- The top civ in each of those categories (i.e., if no one has 25% of culture, the one with the most gets in)
- The two most advanced civs
- The guy who built the UN

Now, the actions it can take...

Political/Social

Accept new member - allows a new civ into the UN

Kick out member - civ cannot return for 10 turns

Impose trade sanctions - strips target of UN membership (if any), forces all UN members to declare embargo on target, lasts for 10 years

Remove sanctions

Declare rogue state (2/3 vote required) - Declares target a threat to global security. Sanctions are imposed on any civ that has a right of passage or MPP with the rogue state. The target loses a singificant amount of commerce because UN members are barred from any trade with the rogue state. UN members may attack and spy on the target civ without penalty (but not nuke it without permission). Lasts indefinitely.

Cancel rogue state - target is upgraded to trade sanctions

Condemn war - Declares that war is not an acceptable means to an end. Sanctions are automatically leveled on any civ that attacks others (defending against an agressor by taking border cities is okay), except in an official UN capcity.

Condemn espionage - Levels sanctions against any civ caught using spies, except against an agressor or in a UN capacity.

Condemn nukes - Any civ that uses nukes, except against an agressor or in a UN capacity, is declared a rogue state.

Condemn opression - Any civ that uses martial law for more than 3 turns in a city (except a city won from an agressor or in a UN capacity) is stripped of UN membership. If civs extensively use martial law, sanctions are imposed.
 
Military

Start military regulation - Allows the following military options. Only passable if UN nations have the majority of the world's military units.

Nuclear reduction treaty - All members may only have 5 nukes max.

ABM treaty - bans SDI systems for members

Cancel ABM

Cancel nuke treaty

Police action (2/3 vote)- Members attack a rogue state in an organized manner in order to deprive it of units and strategic resources. The action ends when the target surrenders all units and strategic resources. The spoils of war (cities, money, resources) gained in the campaign are divided amongst the participants.

End Police Action

Scientific

Start scientific oversight - Allows the following scientific measures. Only passable if the UN includes 3 out of the 5 most advanced civs.

Humanitarian tech sharing - All UN members must share with other members, for free, these techs: Medicine, Sanitation, Scientific Method, Recycling, Ecology, Genetics, and Computers.

Communal research - All members' research points are pooled and all discoveries are given to everyone. However, discoveries only happen at 2/3 natural rate due to suspicion of foreigners and bureaucracy.

Economic

Start economic measures - Allows the following economic measures. Only passable if UN nations recieve the majority of the world's income.

UN trade pact - All UN nations enjoy more commerce.

I have more ideas to be posted later.
 
They are great ideas, but i think thye are rather based on real life, and remember we live in a society now that condemns war and does everything possible to avoid it.

I think that is not practical in this computer game, as war and army units are the majority of the games tools, and this game is designed for wars to always be occuring between someone at some stage.
 
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