acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
It may sound like a nice thing at first glance; but who would actually want to play with such a rule?
Either you're just kicking the AI when it's down - making the game easier in the worst way possible- or you're making a bad situation needlessly worse for the player. If you make the situation feel like it's all going downhill, many people will simply reroll. You've already got the loyalty hit, and you are in a dark age because your empire didn't do things - things which usually contribute in some small way to success. So the virtue of being in a DA is already indicating you are not in a great spot. If we slap on science and culture penalties, how do you dig yourself out?
The devs themselves, in livestreams before RF's release, outlined why they didn't want to attach heavy handed penalties to the DA. Dark age cards are supposed to be a mechanic to help make a comeback; again. Their existence is an acknowledgement that you are in a bad position by virtue of achieving a dark age in the first place.
That said, yes, some dedications need touching up, and the thresholds (and general power of heroic ages) could be addressed. But I do believe if those are on point, and loyalty is on point, then the whole thing will feel quite satisfying.
Because of the release schedule between RF and GS i don't think it's ever gotten fine tuning like the june patch did with some GS changes.
Agree completely. Good point on patches and RF v GS. Hadn't thought of that, but I think you're right.