Zechnophobe
Strategy Lich
So yeah, this is the major new event thing going on in .32, and I think it needs some work. Let me try and hit on all the points:
1) Currently Astrological events trigger every couple of turns in the early game, and have little to no effect on play, because they require religions to exist that couldn't possibly exist then. And then you rarely see these events when the religions ARE around (Due to a 'thicker' pool of possible events, these become more rare).
2) A lot of events have poor description text as to exactly what they do. This is very frustrating to deal with because they are so common. Some say that 'research' is better, but no more beakers get made. Some say graveyards are easier to pillage, but it doesn't seem to have an effect. Others will silently and with little warning change terrain for 20 turns near your cities. Most of this is unknown to someone who hasn't researched their effects.
3) The current system has it so that different civs will have different Astrological events taking place in their empire at the same time. This is a bit of a flavor break. On the same turn I'll see the Black Hand go into prominence, while someone else gets a different Constellation. We aren't so far away that our night sky should be so different!
4) Not enough of the Astro events DO something most of the time. And we get twice as many as we used to, but now we aren't getting dead dukes, crazy cultural advisors, or upgraded obelisks... we are instead bombarded with useless bits of 'ohh, if only I'd somehow founded Ashen Veil already...'. It gives the player a lot of negative feedback. "You should have gotten a religion already!" etc etc.
1) Currently Astrological events trigger every couple of turns in the early game, and have little to no effect on play, because they require religions to exist that couldn't possibly exist then. And then you rarely see these events when the religions ARE around (Due to a 'thicker' pool of possible events, these become more rare).
2) A lot of events have poor description text as to exactly what they do. This is very frustrating to deal with because they are so common. Some say that 'research' is better, but no more beakers get made. Some say graveyards are easier to pillage, but it doesn't seem to have an effect. Others will silently and with little warning change terrain for 20 turns near your cities. Most of this is unknown to someone who hasn't researched their effects.
3) The current system has it so that different civs will have different Astrological events taking place in their empire at the same time. This is a bit of a flavor break. On the same turn I'll see the Black Hand go into prominence, while someone else gets a different Constellation. We aren't so far away that our night sky should be so different!
4) Not enough of the Astro events DO something most of the time. And we get twice as many as we used to, but now we aren't getting dead dukes, crazy cultural advisors, or upgraded obelisks... we are instead bombarded with useless bits of 'ohh, if only I'd somehow founded Ashen Veil already...'. It gives the player a lot of negative feedback. "You should have gotten a religion already!" etc etc.