Let's Talk Logistics

TheUnholyPotato

Warlord
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Jan 27, 2015
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Continuing from here.

And I too wish to change the unique units' abilities. We should be able to come up with more interesting and less overpowered abilities than just double-attacks. That was supposed to be the Chu-Ko-Nu's specialty. Now five "unique" units (three of which are archery-type) make use of it.

We already tried that, which is the reason why the Babyloning Bowman have indirect fire, that was the best anyone could think of (+1 range was out of the question)

I am of the opinion that if logistics is to be a common and core element of multiple UA's and common strategies, we need to look at the strength of other promotions.

Consider a hypothetical defensive/melee equivalent:

Sedentary Cover: +100% combat strength against ranged units if this unit has not moved this turn. +100% combat experience from ranged combat if this unit has not moved this turn.
 
Continuing from here.





I am of the opinion that if logistics is to be a common and core element of multiple UA's and common strategies, we need to look at the strength of other promotions.

Consider a hypothetical defensive/melee equivalent:

Sedentary Cover: +100% combat strength against ranged units if this unit has not moved this turn. +100% combat experience from ranged combat if this unit has not moved this turn.
Additional types of promotions require AI education, so let's stick with promotion functionality that already exists if we can.

G
 
Additional types of promotions require AI education, so let's stick with promotion functionality that already exists if we can.

G

I agree. I'm not trying to make more work for you. I'm simply discussing logistics and proposing analogies to describe how powerful it is.
 
I agree. I'm not trying to make more work for you. I'm simply discussing logistics and proposing analogies to describe how powerful it is.

Just heading any changes off at the pass. :)

We could create 'super' versions of existing promotion trees for UUs. For example, Cover III, or Shock IV, etc.

G
 
One thing I would is for Units like Prachinas to get promotions for unit classes they are not, Survivalism II + III in this case (they have Survive I).
 
One thing I would is for Units like Prachinas to get promotions for unit classes they are not, Survivalism II + III in this case (they have Survive I).

Can't they pick Survivalism 2 and 3 when leveling? I'm pretty sure the big G said they could when I asked that last time. I'm not playing Brazil just to try this out, no way.
 
Additional types of promotions require AI education, so let's stick with promotion functionality that already exists if we can.

G

Some suggestions:

Atlatl Strike: +100% cs (both ranged and defensive) against wounded units. Can move after attacking.

Slinger: In addition to withdraw before melee, starts with Accuracy I. Now has 7/5 combat strength.

Chu-Ko-Nu: Logistics is fine.

These add a bit more uniqueness to the archery class units at least. The AI would have no problems using these promotions. I'm sure we can get more creative if we tried.
 
Can't they pick Survivalism 2 and 3 when leveling? I'm pretty sure the big G said they could when I asked that last time. I'm not playing Brazil just to try this out, no way.

The easiest way to test this, IGE aside, is just to start in the right era.

Allows quick and easy building of XP buildings and building of Prachinas. Maybe 5-10 minutes.
 
Some suggestions:

Atlatl Strike: +100% cs (both ranged and defensive) against wounded units. Can move after attacking.

Slinger: In addition to withdraw before melee, starts with Accuracy I. Now has 7/5 combat strength.

Chu-Ko-Nu: Logistics is fine.

These add a bit more uniqueness to the archery class units at least. The AI would have no problems using these promotions. I'm sure we can get more creative if we tried.
I'd like to point out that Atlatl strike is a lot more powerful than the other 2, and that's without the unit basically getting the shot and hit benefit of logistics.

I really don't think the Chu or the Slinger needs to lose logistics, I can even see the Atlatlst getting access to the real logistics so they don't randomly lose their promotions upon upgrade. I do have another suggestion for the atlatlist however.

Give them the Iroquois promotion, letting them move in forest/jungle, along with maybe 1 extra movepoint. The extra movement could be replaced with anything really, even a rank of accuracy/whatevertheotheroneiscalled

The easiest way to test this, IGE aside, is just to start in the right era.

Allows quick and easy building of XP buildings and building of Prachinas. Maybe 5-10 minutes.

5-10 minutes of playing Brazil? Ouch no. Just having to see that smug bastards face when you load the game is unbearable.
 
We already tried that, which is the reason why the Babyloning Bowman have indirect fire, that was the best anyone could think of (+1 range was out of the question)
Some personal tough:
I think the "range" (land & naval) promotion should be removed from the game. It create game-breaking units imo.

And logistics should receive a "-30% exp" modifier (if it's not already the case).
 
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