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LF: NSA builds (rising tide)

Discussion in 'CivBE - Strategy & Tips' started by SabotageTheAce, Oct 21, 2020.

  1. SabotageTheAce

    SabotageTheAce Chieftain

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    im looking for some good builds for duncan hughes/North sea alliance that includes setup and affinitys that work well.
     
  2. s0nny80y

    s0nny80y Emperor

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    Ohio
    Its basically a race to tech one affinity to the max in order to have the most advanced warships. After I discover computing and tacjets and most if not all of the first ring of tech, I focus research on one affinity, usually prioritizing the quickest tech that yields the most affinity points.

    I like NSA because with proper upgrades, Deepcastle will be impenetrable and instead of a ring of cities around the capital, the capital can defend itself in an outer ring of cities.
     
  3. vorlon_mi

    vorlon_mi Just One More Turn

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    Agree with @s0nny80y I'm not usually a warmonger, meaning conquest victory, so I tend to pursue Harmony or Supremacy victory conditions. Since NSA can found Deepcastle as an aquatic city, that could mean some complications for pursuing Supremacy. I found out the hard way that if you build the gate on a water hex, all the land units you want to send through to conquer Earth are *embarked* when they go through. That means much less combat strength than their land versions and you have to send a lot more of them. Make sure that Deepcastle (or another strong production city) is located near enough to land, so that the gate can be built on land, to send through full-strength units.

    It helps to look at your available resources, too. If you have Firaxite nearby, then going for Robotics to mine it will also earn Supremacy affinity points. If you have Xenomass nearby, then you may want to consider going for Harmony. I always research each of the techs to build improvements on Geothermal, Firaxite, Xenomass, and Floatstone. That tends to get me a few affinity levels in each of them. As I explore the map, I decide which victory condition would work best. The affinity quests and Progenitor Ruins help accelerate leveling up affinities.

    I have not tried Purity with NSA. I believe that the Earth colonists have to end in settlements on land, rather than aquatic, which might be a challenge if I've built a bunch of aquatic cities to establish my colony.

    Note that the tech tree has nodes and leaves. The node tech gives some affinity points, but the leaf tech under it gives *more* affinity points. Consider your tech order to build up those points, trying to get to level 15 as you learn the last tech to enable building the gate or Mind Flower.
     
    s0nny80y likes this.

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