Liberating Slaves

fe3333au

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Just a question on the labeling of slave units

Slave Units are created in 2 ways
>Taking another civ's Worker or Settler
>Buying a Worker in the Trade Menu

A Slave unit has an origin
> Worker (CivName)

My questions are this
1. When you recapture or buy back your own units ie. Worker (YOU) do they become a normal Workers or Slave (CivName), where CivName is the previous owner.
2. When you sell a civ their original units back does it effect diplomatic ratings in a more positive manner than selling a non-related worker?
3. When you capture a slave it becomes Worker (XXX), is XXX the original Civ or the latest owner?

Thanks Guyz :goodjob:

The original concept - If I sell a number of workers to another civ ... can swap them later in the game when I've captured or bought other slaves ... that way I get a Worker unit back for a slower slave unit
 
Slave Units are created in 2 ways
>Taking another civ's Worker or Settler
>Buying a Worker in the Trade Menu
There are 3 more methods..:
- Raze a city and some of their pop can turn into slaves
- Build a worker from a city with foreign citizens, and it becomes a slave if a foreign citizen is used to create the worker
- Killing a unit with a unit with enslavement ability, like the mayan UU

Workers keep their original nationality when captured, traded away, joined to cities (becomes a foreign citizen)... and so on.

Buying a worker costs about 4 times as much as what you get for selling one IIRC.
 
Slaves are actually better than workers because they are free. You have to pay upkeep on workers.

Slaves are also created when razing cities.

I don't know the answer to your 1, 2, or 3 questions though. :p
 
2. When you sell a civ their original units back does it effect diplomatic ratings in a more positive manner than selling a non-related worker?
TimBentley said:
Not as long as it's not your own native worker that you're selling.

Not sure I understand -

I am selling a slave to a civ ... no effect on diplomacy rating
I am freeing a slave back to a civ ... no effect
I am selling my own people into slavery ... what effect :confused:

BTW - Less than 1 minute ... 3 relies :eek:

Thanks :goodjob: love this forum :love:
 
According to Bamspeedy's article on AI Attitude, there are two actions you can take with workers that will affect the AI's attitude toward you:

1 - Selling the AI one of your own workers, and,

2 - Disbanding (= killiing) a captured worker of their nationality.

Both are of minimal negative effect.

Using captured workers, selling them to another AI, or joining them into one of your cities has no affect on the AI's attitude.
 
wilbill said:
According to Bamspeedy's article on AI Attitude, there are two actions you can take with workers that will affect the AI's attitude toward you:

1 - Selling the AI one of your own workers, and,

2 - Disbanding (= killiing) a captured worker of their nationality.

Both are of minimal negative effect.

Using captured workers, selling them to another AI, or joining them into one of your cities has no affect on the AI's attitude.

I'm assuming then that
Option 1 - produces a positive reaction by AI
Option 2 - pisses the AI off

EDIT: ooops misread - so both are negative - I guess that indenturing your own into slavery makes you a 'bad and naughty' civ :p
BTW - is there a link to this article you mention :goodjob:
 
I guess that indenturing your own into slavery makes you a 'bad and naughty' civ
Not sure of the reasoning here. Bamspeedy suggests that having one of your workers as a slave causes the AI to think you were at war at one time which does cause it's attitude to be more negative.

Go to the Quick Links at the top of the page and click on War Academy. Bamspeedy's article on Attitude is one of many that give you some understanding of the workings of the game.
 
I appreciate the info... but have a slightly different question that bugs me....

There are many times that some of my workers get captured, and on the very next turn, I will kill the capturing unit and find out that my captured workers have just dissappeared... WTH !! How can they just disappear ?? I should always have the option of liberating my captured workers. It irks me that the AI seems to have special options that are not available to me?

any opinions??
 
did you guys know that slave workers finish tasks slower than regular native workers
 
SeaDog98520 said:
I appreciate the info... but have a slightly different question that bugs me....

There are many times that some of my workers get captured, and on the very next turn, I will kill the capturing unit and find out that my captured workers have just dissappeared... WTH !! How can they just disappear ?? I should always have the option of liberating my captured workers. It irks me that the AI seems to have special options that are not available to me?

any opinions??

No special options. As soon as you/the AI captures a worker, you get to move it. When the AI thinks you will retake the slave, it simply kills (disbands) it. You can do the same: just capture an enemy worker and when tis turn to move comes up, klick "disband".
 
Mordack said:
did you guys know that slave workers finish tasks slower than regular native workers
Sure. But since you don't pay upkeep for them, I'd rather have 10 slaves than 5 of my own workers.
 
I think owning an AI's worker will make him hates you. Like you have a Persian worker, the Persians will not like you. Doesn't matter how you got the worker.
 
i'm not sure about that, especially considering many players consider buying workers asap. however, it may just mean they think that the advantages overcome the inconvenients.
as for slaves, they work at half the speed of a regular worker, which makes them work at the third of the speed of an Industrious worker.
 
At a certain point in time, the real world gave up slavery. Is there any point during a game of civ, afterwhich using slaves becomes unadvisable?

I'm thinking that under democracy with replaceable parts (maybe even if you have hospitals) it might be better to add your slaves to your cities and just use regular workers? If you had hospitals and say 50 slaves, you could immediately boost your population by a large amount compared to the ai population.
 
budweiser said:
At a certain point in time, the real world gave up slavery. Is there any point during a game of civ, afterwhich using slaves becomes unadvisable?
I don't think there's such a thing in Civ3.

budweiser said:
I'm thinking that under democracy with replaceable parts (maybe even if you have hospitals) it might be better to add your slaves to your cities and just use regular workers? If you had hospitals and say 50 slaves, you could immediately boost your population by a large amount compared to the ai population.
But a city with many foreign citizens has a much higher chance of culture fliping.
 
Owning another civ's worker will not affect their attitude. Only disbanding it will (or joining it to a city and starving it, I believe).

I would rather join my native workers to my cities (assuming they're not needed and I don't foresee needing them soon) and use the free labor.
 
Dida said:
I think owning an AI's worker will make him hates you. Like you have a Persian worker, the Persians will not like you. Doesn't matter how you got the worker.
Not according to Bamspeedy's "Bible" on AI attitude. AI Attitude Exposed It's exactly the opposite - if the AI owns one of YOUR workers, his attitude becomes a little worse.
 
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