Add this to Sailing:
-> Special abilities: Workboats can sound coast Plots
Add this to Lighthouse:
-> +1 Trade on sounded local sea Plots
A sounded tile is visualised by adding a buoy. Unlike fising boats sounding a plot will not consume the work boats.
This will buff the Lighthouses and sea plots yet the buoy can be pillaged by naval units. So this will also encourage the building of early naval units to protect your own coast or destroy the waymarks on your enemies coast ( pillage his sounded Tiles) and thus hurting the seatrade.
What do you think ?
By fire be purged
dynablaster
This wont create any motivation to fight for the seas, will it ? Water is incredibly boring in civ4 as well as in ffh2.
Nobody will be interested to fight for the seas, if there is actually nothing to fight for. And there hardly is anything except maybe if someone is trying some D-Day on you.
In fact, in almost every case 1 Raider will hurt your economy harder then 20 Man o War.
In conclusion: Give us something to fight for. Buff Water!
I agree that astronomy and optics both need a little buffing, especially on maps where a navy is not useful.
Sure would be nice if trade routes were more... tangible. Preying on trade ships and setting up blockades would be excellent.
I agree that sea is really underwhelmed both in civ4 and FfH2, fleet actually is all about defending from enemy invasion or supporting an invasion in enemy territory.
But the problem is not based on the fact that coastal cities on the long run become weaker than landlocked cities.Main problem are 2:
1)some ships have no option to bombard coastal tiles, which would make building a huge fleet a good military option
2)there are no resources, or even features which would make deep sea important to control.
Solution to #2:I agree that sea is really underwhelmed both in civ4 and FfH2, fleet actually is all about defending from enemy invasion or supporting an invasion in enemy territory.
But the problem is not based on the fact that coastal cities on the long run become weaker than landlocked cities.Main problem are 2:
1)some ships have no option to bombard coastal tiles, which would make building a huge fleet a good military option
2)there are no resources, or even features which would make deep sea important to control.
i think that navy really nedes to be improved. more diverse ships, intresting mechanics and a greater need to control water would all help
Added to 0.22...
60. Added +1 trade routes to lighthouses.
Changelog says 120.