That way, a financial civ could suddenly have a whole bunch of 2 food / 4 commerce tiles. Isn't that a little too strong? Maybe it'll balance over the course of the game, because the four commerce isn't going to grow (unlike cottages), but still, it seems very strong early game.
I agree with the lack of love for coast cities, and this above idea I really like. It makes a lot of sense. However, it doesn't do a lot of good in the very early game if that's what you're trying to balance.I agree. Of course I'd rather do it with trade routes. Like all lighthouses give +2 trade routes. And all cities on rivers or coasts just generally get +1 trade routes.
Yeah, I'd say that adding an extra commerce to water tiles with lighthouses would be better. Maybe another building can add trade routes later on.
Harbor does add 1 trade route and +50% Trade route commerce.
I knew about the +50%, but I didn't know it also added another trade route. Are you sure?
Remember that simple water tiles are NOT pillageable. Making them 2 food 3 commerce or 3 food 3 commerce on lakes (3-4 and 4-4 for Hannah) would be very strong... I'd rather lower the cost of Lighthouse, or let it increase trade route(s). Makes more sense.
Add this to Sailing:
-> Special abilities: Workboats can sound coast Plots
Add this to Lighthouse:
-> +1 Trade on sounded local sea Plots
A sounded tile is visualised by adding a buoy. Unlike fising boats sounding a plot will not consume the work boats.
This will buff the Lighthouses and sea plots yet the buoy can be pillaged by naval units. So this will also encourage the building of early naval units to protect your own coast or destroy the waymarks on your enemies coast ( pillage his sounded Tiles) and thus hurting the seatrade.
What do you think ?
By fire be purged
dynablaster
IMO instead of strenghtening lighthouse, it could be better if we get another building with optics or the tech after (i don't remember the name), like a commercial base which allows +2 or +3 more trade routes, without making sea tiles better.
Landlocked cities in later ages should maintain the advantages of better commerce tiles, while coastal cities should have a bigger advantage with trade routes.