Aussie_Lurker
Deity
Hi guys. One thing I feel makes explorers, scouts and spies slightly useless is that TOO MUCH information is recieved for free. For instance, knowledge of resource placement and foreign troop numbers is just way to easy to come by. So my suggestion is-if possible-to try and limit the amount of info you recieve without any effort.
For instance if you explore another part of the map, then leave it unexplored and outside your cultural borders, then ALL knowledge of that area should be lost-existing resources and, more particularly, resources associated with new techs should be 'invisible' to the player until he re-explores the area. Same goes with troops and cities of foreign nations (though having a trade route to a city should give you an insight into the immediate surroundings of said city).
At its most extreme, certain resources-such as coal, iron, copper, oil and marble-might NEVER become visible unless a certain condition is met. The more conditions which are met, the more likely said resource is to become visible. Such conditions might be (a) within line of sight of a unit, (b) within your cultural borders, (c) within your city radius and (d) plot is currently being worked and/or already has a terrain improvement on it.
My question is this: such a change would clearly require changes to the SDK-but can it be done AT ALL? Any thoughts/suggestions would be appreciated
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Aussie_Lurker.
For instance if you explore another part of the map, then leave it unexplored and outside your cultural borders, then ALL knowledge of that area should be lost-existing resources and, more particularly, resources associated with new techs should be 'invisible' to the player until he re-explores the area. Same goes with troops and cities of foreign nations (though having a trade route to a city should give you an insight into the immediate surroundings of said city).
At its most extreme, certain resources-such as coal, iron, copper, oil and marble-might NEVER become visible unless a certain condition is met. The more conditions which are met, the more likely said resource is to become visible. Such conditions might be (a) within line of sight of a unit, (b) within your cultural borders, (c) within your city radius and (d) plot is currently being worked and/or already has a terrain improvement on it.
My question is this: such a change would clearly require changes to the SDK-but can it be done AT ALL? Any thoughts/suggestions would be appreciated

Aussie_Lurker.