List of Events

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Warlord
Joined
Dec 27, 2006
Messages
182
The purpose of this thread is to provide detailed information about random events. If you know the effects and prereqs for any event, you should post it here and contribute to the list. Eventually this list should be added to the manual or the wiki.

If you notice any error or would like to provide more details, just post it and I'll edit the list.

Spoiler :

Aeron's Chosen:
"Your unit wakes from dreams of blood. Aeron, the God of Hate, has chosen your assassin to

be his advocate in Erebus."

Requires: 1st Assassin to reach level 6.

Effect: Assassin gains Aeron's chosen promotion.

Affluent Duke:
"An affluent duke in the city of %s2_city has passed away. He has bequeathed his fortune to the government. What would you like done with it?"

Requires: City with at least 3 population.

Options:
- "He was a great man, construct a monument in his honor."
Effect: Recieve a monument.

- "Give his money to the poor, I'm sure it's what he would have wanted."
Effect: +1 :) for 20 turns.

- "Who am I to question his wishes? Have his finances added to our treasury."
Effect: Recieve 25 :gold:.

Alchemist:
"A traveling alchemist has offered to sell a Healing Salve to your unit."

Requires: Wounded unit.

Options:
- "No, we can't afford it."
Effect: None.

- "Yes, the salve will be useful in future wars."
Effect: Substracts 10 :gold: from your treasury. Recieve a Healing Salve.

- "Hire the alchemist to build an Alchemy Lab in one of our cities."
Effect: Substracts 50 :gold: from your treasury. Recieve an Alchemy Lab in your nearest city.

Amurite Trial:
"The Amurites have invited your unit to their capital to attend the magical trials."

Requires: Knowledge of Ether, Adept/Mage/Archmage AND Pleased with Amurites.

Options:
- "Send him, if he passes the trials it could be a valuable experience."
Effect: Unit is immobile for 2 turns and recieves 4 XP.

- "We cannot afford the distraction."
Effect: None.

Ancient city:
"Our scholars report that %s2_city sits atop the remains of an ancient Patrian city. They

want us to abandon a section of the city so they search for artifacts from the Age of

Magic. The research will be valuable, but many people will be made homeless by the

excavation."

Requires: City with 5 population.

-"Pursuit of knowledge is a noble goal, seize the land and give it to the researchers."
Effect: +25% on tech research. -3 population in city.

-"Let what lies beneath the city stay buried."
Effect: None.

Angelic Procession:
"On a moonless night a procession of angels passes through your lands. They are beautiful

and even the most troubled souls are comforted by their passing."
Requires: Plot with Grass/Plains/Tundra and AC>5

-"This can only help bring peace to the world."
Effect: AC -2.

-"Mark the land they passed through as holy."
Requires: Elohim.
Effect: +1 :commerce: in plot and AC -2.

Ashen Veil Deal Sallos:
"Sallos, Duke of the 8th layer of Hell, offers you the service of his daughter, the beautiful Kalra. Her reason is frequently overcome by her bloodlust and Sallos hopes that time spent on creation will increase her discipline."

Requires: Ashen Veil as State Religion.

Effect: Recieve a free Succubus.

Azer:
"An Azer has been spotted in our lands. It will burn and destroy any land it passes over until we kill it."

Requires: Elementalism and a Desert/Plains plot.

Effect: Spawns a barbarian Azer.

Balseraph Performers:
"A traveling Balseraph carnival has arrived in %s2_city."

Requires: City with at least 3 population. Pleased with Balseraphs.

Options:
- "Double the guards on the treasury and make sure they are searched before they leave."
Effects: +1 :) in city for 10 turns.

-"Make sure the performers receive a gift in line with their talent."
Effects: Substracts 10 :gold: from your treasury. +2 :) in city for 20 turns.

-"Request that they permanently join the city."
Requires: Festivals.
Effects: Recieve a Carnival.

-"Request that they add their talents to the local carnival."
Requires: Carnival in city.
Effects: Carnival +1 :). +1 :) in city for 10 turns.

Bandit Nietz:
"The soldiers of %s2_city have captured the Bandit Lord Nietz! He has plagued our land for

years and is charged with about every crime we have a law for. Our people await you to

finally deliver justice."

Requires: City with at least 3 population and 15 Crime Rate, Horseback Riding.

Options:
- "By all means, see that he is hung in the public square."
Effect: +1 :) in city for 20 turns. -5 Crime Rate.

- "Set up for an elaborate execution. The people will have their justice and all others will know the penalty for breaking our laws."
Effect: Substract 20 :gold: from your treasury. +1 :) in city for 20 turns. -15 Crime

Rate.

- "This Nietz sounds like a man of rare skill, certainly there are better uses for him than

death..."
Effect: +5 :mad: in city for 10 turns. +10 Crime Rate. Recieve a Horseman with Mobility

and Hero.

Bareke:
"A few weeks ago an inventor named Bareke from %s2_city was kidnapped by a bandit band led by a half-witted ogre. Bareke's family paid the ransom and got a letter back from Bareke stating that he was enjoying the bandits' company and had found something in their lair that he was investigating. Since then the bandits have been stealing unusual items from passing caravans, tackle, ropes, pickled herring, etc. The family asks you to send in soldiers to recover Bareke."

Requires: City with at least 5 population.

Options:
- "I won't waste the army's time with this."
Effect: None.

- "Order the guards to find Bareke and drag him out of the wilderness."
Effect: Substracts 75 gold from your treasury. Recieve a Great Engineer.

- "Is that why there wasn't any pickled herring at last night's dinner? Send in some soldiers and recover the herring right away!"
Effect: Substracts 50 gold from your treasury. Recieve a Supplies.

Calabim Sanctuary:
"Refugees from the Calabim lands seek sanctuary in the city of %s2_city."

Requires: City with at least 3 population. Pleased with Calabim.

Options:
-"They deserve better than the cruel oppression of the Calabim, invite them to join our city."
Effect: +1 population in city. Attitude penalty towards Calabim

-"Refuse them, we cannot afford the enmity of the Calabim."
Effect: None.

Carnival Star:
"A carnival performer in %s2_city shows great talent."

Requires: Carnival in city.

Options:
- "Raise the prices of the carnival."
Effect: Carnival +1 :gold:.

- "Attend one of the shows yourself, it will bring fame to the city."
Effect: Carnival +1 :).

- "That talent is wasted juggling apples, press him into military service."
Effect: Recieve a Scout with Mobility I.

- "The Fellowship values such talent, allow them to recruit the performer."
Requires: Fellowship of Leaves as State Religion.
Effect: Recieve a Disciple of Leaves with Mobility I.

Centaur Pants:
"The people of %s2_city complain that centaurs walk their streets fully exposed. They seek a law that protects their modesty by forcing them to wear pants. The tailors' union supports the law."

Requires: Horseback Riding and Kuriotates.

Options:
- "This is not about modesty, the men just feel inferior in comparison. I will pass no such law."
Effect: None.

- "I'll gladly make that a law, but the centaur women can still go topless right?"
Effect: None.

Circle of Gaelan 1:
"The guildmaster of the mage guild in %s2_city asks for your help with a problem student. This student insists on trying wild theories that the guildmaster suspects could be quite dangerous, even if correct."

Requires: Mage Guild in city and Sorcery.

Options:
- "I will trust the judgment of the guildmaster. Exile the willful apprentice!"
Effect: None.

-"Your conservative approach to magic is getting us nowhere! This apprentice will be promoted to guildmaster, let him try his theories!"
Effect: Mage guild +2 :science:. Triggers Circle of Gaelan 2.

Circle of Gaelan 2:
"Citizens in %s2_city are worried about strange occurrences. Livestock are dying without cause, and some of the town wells have dried up. They suspect the mage guild is carrying out dangerous experiments!"

Requires: Mage Guild in City and Circle of Gaelan 1.

Options:
- "Then we will destroy the mage guild!"
Effect: Mage Guild -2 :science:.

- "Cranky citizens are the price of progress!"
Effect: Mage Guild +1 :science:, -1 Happy. Triggers Circle of Galean 3.

Circle of Gaelan 3:
"Your tax collectors stumbled upon a disturbing scene in the mage guild in %s2_city! Townspeople have been abducted and experimented on! The guildmaster, Gaelan, offers to spread his teachings and increase the power of your mages if you let him continue, but a young man trapped by the guild begs you to free him."

Requires: Mage Guild and Circle of Gaelan 2.

Options:
- "Shut down this abomination!"
Effect: Recieve a Ranger with Magic Resistance. Mage Guild -3 :science:

- "Very well, let's keep this between us."
Effect: Recieve a Gaelan.

 
You can find all the events in civ4->beyond the sword->mods->fall from heaven 2-> asset's->XML->events, just open up civ4eventinfos with notepad or notepad++. The text for the events is defined in civ4gametext_ffh2 while the triggers/conditions are in civ4eventtriggerinfos.
That might help you make a complete list other than just playing the game.
 
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