Little things that need changing.

metalhead

Angry Bartender
Joined
Apr 15, 2002
Messages
8,031
1. On defense, it should be possible to choose your defender. If a single AI unit wants to attack my stack, why should the elite units always defend? Why not be able to sacrifice the redlined regular instead, if I want? It would give a good use for obsolete units as cannon fodder.

2. Strategic AI resource trading. In Civ3, the AI trades for luxuries purely on a formula based on relative size of empire, and what is available to use the resource for. But if an AI doesn't have saltpeter, and they are being attacked by someone who does, they shouldn't turn down my offer of my saltpeter for iron just because the numbers don't crunch right. They should realize, "Hey, I need saltpeter right frickin' now. Deal!"

3. Improved stack movement. I should be able to go to my military advisor and say, "Send all modern armor on this continent to this point." Or, "Rebase all bombers within range here."

4. Similarly, when I have a stack of fortified units in a city, and I only want to move one type of unit, there should be an option for "Wake only (X) unit," so that I don't have to wake all, stack move my artillery, and then fortify the remaining units.

5. Stack bombard. Why force me to click through a stack of 150 artillery when I want them all to bombard the same square? It would be much cooler to have a stack bombard with rapid fire, where the bombard animations are sped up.

Just little things that annoy me about playing Civ3. There are others that I can't think of right now, but I'll hopefully add to this later for the devs to keep in mind.
 
sorry for the language.

1. Because they are the best units to defend so they have lower chance to be dead. But i see you want to keep elite units to get a great leader don't you? So maybe units that can get a great leader should be sorted differently, or maybe the defending units could be taken randomly. But it may diverge from the designers point of view that is that a great leader is obtained by chance more than by premeditation.

2. I agree with this. And this is not the only case where the AI should be able to show a better logic. (and possible to implement)

3. Bah. You rarely require it really, you prefer to dispatch your troops in many fronts.

4. There should be many options like that, like "Fortify all Artillery", "Fortify all Tank", "Fortify all Cruisers", "Wake all Marine", "Wake all Transport". And the list should not be that long so we have to click on the little arrow to make it go down one unit by one unit. There should be another window opened or something.

5. I totally agree with that. Stack bombard. Unfortunately, There could be a problem about when to stop the bombardement, as some players would be annoyed that it would bombard tile improvements or city improvements. Maybe they should make it stop when all the units would be dead (for lethal bombardement by bombers) or max damaged?
 
I think that the reason he wants to do number 1 is that (most) units can only attack once per turn. If they kill a completely useless unit, that battle is a waste for his enemy.
 
Lockesdonkey said:
I think that the reason he wants to do number 1 is that (most) units can only attack once per turn. If they kill a completely useless unit, that battle is a waste for his enemy.

That was exactly what I was complaining about in my post called: Overpowering Spearman SODs. http://forums.civfanatics.com/showthread.php?t=115411

Naokaukodem's proposal will make the problem worse. Somesort of intergrated combat needs to take place where cannon fodder can not hold up an army.
 
metalhead said:
5. Stack bombard. Why force me to click through a stack of 150 artillery when I want them all to bombard the same square? It would be much cooler to have a stack bombard with rapid fire, where the bombard animations are sped up.

simple enough to implement. i would say if there are any non-redlined units it should bombard until all are redlined. if they are all redlined and the selected unit is a bomber it should bombard until all units are destroyed. if they are all redlined and it is artillery or all dead and bomber then it should bombard until all city improvements are destroyed or city size reaches size one, whichever comes first .. and so on.

really what i would like to see added is the ability to choose a unit type and say to the computer "dont select for me any unit type but this one until i say so or until i have none of those left to select".
 
I think with mass bombard, a little planning window could pop up. There you could set 'success conditions' upon which bombardment would cease. When those conditions are reached, some of your arty might still have MP left. Even if it takes 20 clicks to set up your conditions, that is no more or much less than what you normally need.
 
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