LK107, AWE, RaR, 25K

Greebley said:
Good work on snagging the Encyclopedia. Looks like we definitely needed it.

The final turn wasn't finished. We have a landing in the south for example that wasn't killed.
Right at turn 10's beginning, I had dinner... and forgot about that landing :blush: It's not the biggest concern to worry about, but I can repost the save if you want me to take care of that.

@LK: Well we're going to need plenty of excess units to move north with that settler if we plan to settle near that saltpeter. I guess our only leader will be the one to cover our units... so we can use the other leader to rush a powerful small wonder in Sikkim (if it was a coastal city then we could get International Port, but alas...). We might also want to sneak in a guild hall next turn.

EDIT: LK's probably already on his turn 8 by now, so obviously the unit has been taken care of.
 
http://www.civfanatics.net/uploads10/LK107_1250AD.zip


1150 AD
I waked up a cavalier, and kill the southern landing. I kill the ER in our territory.
(2-0)

I swap Lhasa to guildhall to improve production. I switch Sikkim to guildhall. I will then rush the 3 culture points National Gallery before starting on Shakespeare.
(IT) A lousy round as we kill 2 ER, but lost a HA and a templar. I forget about WE jungle movement. (4-2)


1160 AD
I killed 1 cavalier and 1 ER. I barely kill a KotR landing by Rome in the same exact spot in the south. (7-2)
(IT) We get Nationalism for free. We can now build the General Staff School and National Monument. We have plenty of buildings for a leader rush.


1170 AD
I kill a champion in the exact same landing spot by Barkhal. (8-2)


1180 AD
I kill 2 champions that landed by Gartokh. I kill 1 Cossack and 1 Cuirassier. (12-2)


1190 AD
I killed 1 TG and 1 ER. I have spotted another 4 ER on the way. (14-2)


1200 AD
I killed 1 champ. I killed 1 HA that landed by Gartokh. (16-2)
This round does feel like AW. There are a decent number of units heading our way.

Toba is formed.

Japan just built Nagasaki in the south.


1210 AD
I killed 4 HA, 1 Kensai and 1 ER. I lost 1 HA. (22-3)
The AI focus just changed to Gerze from Sikkim. This is going to get tricky.
(IT) I lost 1 Gurkha. (23-4)
We get industry for free.


1220 AD
I killed 4 ER. (27-4)
(IT) We just got competition for Shakespeare from Japan.

Rome lands 2 MDI by Gartokh that I am not in a position to deal with.


1230 AD
(IT) Japan completes Copernicus.
The foolish MDI move inland.


1240 AD
I killed 1 rider, 1 HA, and 2 MDI. (31-4)


LAK-1013.jpg


I am saving this for the National Monument. A 50% tax boast and more 3 more points of culture will be great.


I complete a road segment that will make supporting Gartokh easier.


1250 AD
I killed 1 ER and 1 KotR. (33-4)

I just caught some minor weed that several people missed. We still were paying for 2 obsolete working housings.



==========================

Summary:
Shakespeare is due in 2. The NM can be rushed after that. 11 more points of culture will really drop the expected end-date of 1981 AD.
Lhasa is working on Smith's, and it is due in 22 turns. I can't justify tying up the 25K culture city for an 1100 shield building giving 1 point of culture. Estates General is available as a back up.


Our economy still sucks. I got one more city built, and one more settler on the way. We need to complete filling in the south. We need more cities to hit size 8 for the extra unit support. Sikkim, Lhasa and a 3rd city need banks to let us build the Central Bank for the interest. We need to squeeze in more tollhouses, bazaars and marketplaces.


The bonus with GL2 is that I upgraded a lot of older worker types to laborer. Some of our military units were also upgraded.


EDIT: With adventurers out there we need to start protecting workers near the borders. Any warm body will do. I failed to do this, and just realized it after posting.


Signed up:
LKendter
Greebley (currently playing)
ThERat (on deck)
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We also need 3 banks for Central Bank.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
LK, your file is uploaded but the link you provide is wrong
 
ThERat said:
LK, your file is uploaded but the link you provide is wrong


I fixed the link.
 
Preturn: Minor tweaks.

IBT: Some enemies advance.

1255 AD: Kill units we can reach without taking a risk.

I notice one thing that hasn't been mentioned yet. We have no Coal. I would like to explore a bit.

IBT: Finish Shakespeare and rush National Monument. Gain Grand Strategy and Medicine. Spot lots of Mongols.

1260 AD: Kill most advanced units. Lose A Cavalier. Otherwise fall back

IBT: Gain Perspective. Build National Monument and start a University.

1265 AD: Kill a few units. Raze Nagasaki (on our island to the South). Get a leader in the Nagasaki fight.

IBT: Greeks are destroyed by the Chinese. 11 Dragoons, 1 Hussar, 1 Elephant Mongol stack is on our borders, + 1 lone Dragoon elsewhere.

1270 AD: Letting the Mongols get closer. Build Gomo.

IBT: Finish University and start Artists Guild (leader is not yet to the town - It will rest one turn then rush a factory).

1275 AD: We lose 2 Churka attacking the large stack. We also kill 3 Persian intruders.

IBT: Only a few units this turn. Mostly healing. A Pike is attacked but survives.

1280 AD: Build Rutog.

IBT: Again enemy movement is light. We can kill 1-2 units. Finish the Artist Guild and start a Factory (Rushed).

1285 AD: Lose a Marmaluk attacking a Cavalier.

IBT: Several Persian units appear. We get Ship Building and Sanitation. Complete Factory and start Cathedral.

1290 AD: Build Zanda. We have finished filling out the South.

IBT: We have 6 persian Cuirassier and Horse Archers to deal with.

1295 AD: Sacrifice a Adventurer to look for coal. No coal on this side of the choke.
Merge two laborers to make Sikkem size 17.

IBT: Lose the Adventurer.

1300 AD: Kill a Horse Archer. Explore last square south of the choke - we have no coal until we get past the choke.
Attack a pike but our Churka retreats.

Notes:
There is a Grassland with a mine on it just south of Kumbum that needs to be fixed.
For Sikkem, we will want to merge in 2 more laborers and irrigate 3 more squares(allows us to use the mountain without food loss). That will allow us to work everything but the desert square which isn't very useful (to support it we need to irrigate 2 more squares to get 1 shield back).
I have Sikkem building Newton's University. It could also build Sistines or a Hospital.
The next obvious expansion is to expand north to grab the choke point. Hopefully, the next player can make good progress toward this.

I didn't build a boat to see if the island off our coast has coal. Might be worth trying.

LK107_AD1300.JPG
 
too bad on coal, that is a major set back. Maybe we explore a little to find it.

Got it...
 
I am glad to see we got the culture monster of Shakespeare. I suspect that the end-date has dropped quite a bit with all the culture built during this round.

I am surprised we had enough military to fill in the south. I needed every last unit I had to hold the north. How you got enough military to protect the south with bleeding our empire big time for that many cities downright baffles me.


Where did the AI go? I am surprised to find we could afford to swap back to buildings. Our economy will appreciate the buildings, especially if we get Smiths.


I notice a problem with the picture. We *must* avoid unneeded culture. The fact that RaR is broken with the 50K limit hasn't changed. Kumbum in the north is building a monument. Port and major port will give the culture for border expansion. Zanda also needs that monument cancelled. It will also get the culture from the port and major port combination.
ThERat, please cancel these monuments.


I notice one thing that hasn't been mentioned yet. We have no Coal.
OUCH - with getting the techs for free I didn't even think about checking for coal.


The next obvious expansion is to expand north to grab the choke point. Hopefully, the next player can make good progress toward this.
I suspect northern expansion will be much for difficult. Lack of roads will make it hard to fight without exposing to many units. RaR is really about attacking.



Signed up:
LKendter
Greebley
ThERat (currently playing, and already got it)
Cizzlewalk (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We also need 3 banks for Central Bank.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
The monuments are needed to get border expansions. I minimzed what we need. We can sell the monuments after they are done if you prefer.

Note that last game even though I build Ankor Wat a bit early we used only 8k culture outside our 25K city. 25K is a large buffer if you don't build cultural buildings. 50K may be broken, but it doesn't mean we shouldn't use any culture. That is just needlessly crippling ourselves.

Basically at no point should our culture in all the other cities exceed the culture in the 25K city. If this is true then we cannot lose by 50K. Right now our culture in the rest of the city is so low we can afford to get some and expand borders.

Even 100 culture per city isn't going to hurt us. We will never have 250 cities.

[Edit: I did notice I may have started monuments in coastal cities that need ports. The best idea is to switch the Monuments to Harbors so we can build the needed ports and expand that way.]
 
Please check Kumbum. I thought it already had a port being built. IIRC a port gives 1 point of culture. In that case the monument is unneeded. I would rather spend the shields for port / major port to let us get a larger city. One of those two buildings gives us the needed culture for a border expansion.
 
I let 1 monument fish to get early boder expansion, the rest was swapped

save

Pre-Turn
Newton seems fine since its good culture value for 6 turns

IT pretty quiet

1.1305AD
nothing much, we need a hardy to settle the north

IT Rome lands 2 units, see a Mongol cav, GL2 gives us Modern Legal System
Mongol also land a settler pair :)

2. 1310AD
first attack of my turns gives us a MGL, another small wonder rush :)
defeat the other 2 landings and the settler pair for 2 more slaves
merge 1 worker to Sikkim, now pop18

IT some units coming closer

3. 1315AD
start to map Japanese Island to find coal

IT 7 enemy units around in the north
we get Music Theory

4. 1320AD
won't attack in the open, let AI come closer first
only army kills 1 Chinese unit

IT we get a landing of 4 Persian units in the south :eek:
and in the north more units pour in
we get steel

5. 1325BC
kill 4 landed units, defeat 4 units in the north

IT we get Newton's

6. 1330AD
rush the more expensive small wonder General Staff School
defeat 3 units in the north, Japan did not reveal any coal

IT set Sikkim to Sistine next

7. 1335AD
defeat 2 units in the north

IT more units in the north
we learn social darwinism

8. 1340AD
defeat 5 units in the north
get another MGL, decide to swap to bank (we need 3 banks for Central bank anyway) and the rush small wonder

IT Sikkim bank -> Mil Academy

9. 1345AD
defeat 3 units in the north

IT set Sikkim back to wonder

10. 1350AD
finally discover coal on Roman Island, this is where we need to go, since settling north is very difficult
kill 8 units in the north as usual
Lhasa is on starvation to speed up Shakes by 1 turn, it will finish in 2, so hopefully we get another big boost
we have a hardy ready in Sikkim, so we could settle near the salt, but it will be tough
culture looks good, now we make 95cpt

lk1071350a.jpg


coal wating for us
lk1071350b.jpg
 
forgot to add:

we need 3 banks for Central Bank

Sikkim has a bank, Barkhal is currently building a market, could get bank as well
3rd bank should be in our capital, I actually chopped a forest to be able to get more than pop11 there
 
Don't forget the Central Bank will be another leader rush for our 25K city once the 3 banks are built. I agree on the capitol for third bank after Smith's.


I haven't review the last two rounds, but it looks like the 25K goal won't be a problem.
The problems will be coal and expansion. Since we haven't completed mapping the area around Veii we still don't know if that is an island, or part of the Pangaea.


Signed up:
LKendter (on deck)
Greebley
ThERat
Cizzlewalk (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We also need 3 banks for Central Bank.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
There is a very good chance that Japan has Coal on its island. That land mass seems easier to get to than Rome.

I think we will want to build the Intelligence Agency as soon as we can so we can steal world map and know to expand north or build a fleet.
 
Greebley said:
I think we will want to build the Intelligence Agency as soon as we can so we can steal world map and know to expand north or build a fleet.

I agree 110%.
 
I did not see any coal on the Japanese Island. Maybe inland, but intel report says they have a source. Rome in fact has 2 extra coal sources. We need to grab one. Of course, I agree that it might not be an Island, however the fact that all Roman units show up via the sea should be an indication.

By the way, the set up for defense is perfect. We have an army on the mountain that can attack enemy units when they are passing through the jungle. Just never expose it. And let the enemy get onto the marshes before attacking, this works perfect, I think I did not lose a single unit.
 
My thought is that because Japan has a source, it is likely they have one in their interior. Not guaranteed of course. Japan also looks more isolated, smaller, and thus (hopefully) easier to destroy than Rome.

World maps will tell us for sure though. In the meantime we will want to start some boats.
 
Greebley said:
World maps will tell us for sure though. In the meantime we will want to start some boats.
I agree. I'll start by pushing north and trying to grab that saltpeter... I'll have to bring some excess workers to get a road going there though.

An attack on Rome right now is almost infathomable, Japan is the most obvious choice for our civ. I'll focus on getting the banks up and running and building a couple of ships, but we won't have an invasion force prepared for at least two turn sets.

Got it.
 
I think we should wait for amphibious leathernecks until we take Japan. That way we can take out all those towns and then proceeed to do that across with Rome and others to the east. we need the AI to develop RP though
 
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