http://www.civfanatics.net/uploads10/LK107_1250AD.zip
1150 AD
I waked up a cavalier, and kill the southern landing. I kill the ER in our territory.
(2-0)
I swap Lhasa to guildhall to improve production. I switch Sikkim to guildhall. I will then rush the 3 culture points National Gallery before starting on Shakespeare.
(IT) A lousy round as we kill 2 ER, but lost a HA and a templar. I forget about WE jungle movement. (4-2)
1160 AD
I killed 1 cavalier and 1 ER. I barely kill a KotR landing by Rome in the same exact spot in the south. (7-2)
(IT) We get Nationalism for free. We can now build the General Staff School and National Monument. We have plenty of buildings for a leader rush.
1170 AD
I kill a champion in the exact same landing spot by Barkhal. (8-2)
1180 AD
I kill 2 champions that landed by Gartokh. I kill 1 Cossack and 1 Cuirassier. (12-2)
1190 AD
I killed 1 TG and 1 ER. I have spotted another 4 ER on the way. (14-2)
1200 AD
I killed 1 champ. I killed 1 HA that landed by Gartokh. (16-2)
This round does feel like AW. There are a decent number of units heading our way.
Toba is formed.
Japan just built Nagasaki in the south.
1210 AD
I killed 4 HA, 1 Kensai and 1 ER. I lost 1 HA. (22-3)
The AI focus just changed to Gerze from Sikkim. This is going to get tricky.
(IT) I lost 1 Gurkha. (23-4)
We get industry for free.
1220 AD
I killed 4 ER. (27-4)
(IT) We just got competition for Shakespeare from Japan.
Rome lands 2 MDI by Gartokh that I am not in a position to deal with.
1230 AD
(IT) Japan completes Copernicus.
The foolish MDI move inland.
1240 AD
I killed 1 rider, 1 HA, and 2 MDI. (31-4)
I am saving this for the National Monument. A 50% tax boast and more 3 more points of culture will be great.
I complete a road segment that will make supporting Gartokh easier.
1250 AD
I killed 1 ER and 1 KotR. (33-4)
I just caught some minor weed that several people missed. We still were paying for 2 obsolete working housings.
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Summary:
Shakespeare is due in 2. The NM can be rushed after that. 11 more points of culture will really drop the expected end-date of 1981 AD.
Lhasa is working on Smith's, and it is due in 22 turns. I can't justify tying up the 25K culture city for an 1100 shield building giving 1 point of culture. Estates General is available as a back up.
Our economy still sucks. I got one more city built, and one more settler on the way. We need to complete filling in the south. We need more cities to hit size 8 for the extra unit support. Sikkim, Lhasa and a 3rd city need banks to let us build the Central Bank for the interest. We need to squeeze in more tollhouses, bazaars and marketplaces.
The bonus with GL2 is that I upgraded a lot of older worker types to laborer. Some of our military units were also upgraded.
EDIT: With adventurers out there we need to start protecting workers near the borders. Any warm body will do. I failed to do this, and just realized it after posting.
Signed up:
LKendter
Greebley (currently playing)
ThERat (on deck)
Cizzlewalk
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We also need 3 banks for Central Bank.
Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.
The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army. Armies may not leave our cultural borders.
The game MUST be won by 25K - period.
This is the standard LK AW type game with NO initial trading.