- Joined
- Aug 15, 2001
- Messages
- 20,074
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Patch 1.21 required.
MUST attach games in the .ZIP format. I have have 2 destroyed games recent them may have been from posting using the .SAV format.
playing
LKendter
Garsonga
Jersey Joe
BrianJ (currently playing)
DarkSheer (on deck)
(dropped players)
Arizona_Steve
Barrius
Civ = Iroqoius
World = Large - 1.21 version, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Diplomatic and Space race disabled
Minor mod to attempt to reduce AI trading
Barbarians = Roaming
# Civs = 10
24 hours to verify you can play your turn, 48 hours to play.
Your choice - up to 10 turns. You can always play less.
NOTE: Unlike typical LK series, this will be reduced later in the game to 5 - I just have to decide when
Scenario rules:
1 - Once contact is made - war must be declared. During the first meeting we may trade (NO per turn - cash / wm / techs), in fact maps are a great thing to get
2 - We are free to avoid borders / units to delay contact, but once made rule #1 comes into effect.
3 - We may NOT build Small or Large wonders except by leader rushing.
4 - We must always have at least 1/3 of cities in military mode - walls / barracks / airport / units / settlers (expands the empire!).
5 - We can NEVER offer a peace treaty.
Current Game plan:
Tightly packed cities. We need plenty of low corruption cities.
Barracks ASAP.
First goal for leader - Army (At least mounted warrior army), or Pyramids.
Keep the workers away from borders.
ALWAYS check page one for game plan notes.
This will be the last LK game for a while - I am concentrating on Open games - we have a lot out there
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Patch 1.21 required.
MUST attach games in the .ZIP format. I have have 2 destroyed games recent them may have been from posting using the .SAV format.
playing
LKendter
Garsonga
Jersey Joe
BrianJ (currently playing)
DarkSheer (on deck)
(dropped players)
Arizona_Steve
Barrius
Civ = Iroqoius
World = Large - 1.21 version, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Diplomatic and Space race disabled
Minor mod to attempt to reduce AI trading
Barbarians = Roaming
# Civs = 10
24 hours to verify you can play your turn, 48 hours to play.
Your choice - up to 10 turns. You can always play less.
NOTE: Unlike typical LK series, this will be reduced later in the game to 5 - I just have to decide when
Scenario rules:
1 - Once contact is made - war must be declared. During the first meeting we may trade (NO per turn - cash / wm / techs), in fact maps are a great thing to get

2 - We are free to avoid borders / units to delay contact, but once made rule #1 comes into effect.
3 - We may NOT build Small or Large wonders except by leader rushing.
4 - We must always have at least 1/3 of cities in military mode - walls / barracks / airport / units / settlers (expands the empire!).
5 - We can NEVER offer a peace treaty.
Current Game plan:
Tightly packed cities. We need plenty of low corruption cities.
Barracks ASAP.
First goal for leader - Army (At least mounted warrior army), or Pyramids.
Keep the workers away from borders.
ALWAYS check page one for game plan notes.
This will be the last LK game for a while - I am concentrating on Open games - we have a lot out there