LK94 - RaR, 25K blood fest

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
Messages
19,962
Difficulty = Deity
Civilization = TBD (I am thinking militaristic for one of the traits)
Map = Pangaea
Barbs = Roaming
World Size = Standard

Signed up:
LKendter
open slot
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Remember, up to 20 turns per round. Not much should be happening - STRICT 24 hours got it, total 48 to complete.

The goal is to try for 25K via worker sacrifices ONLY.
A city will be designated as 25K. That city may NOT build any culture generating buildings. It must build a sacrificial alter.
We may never acquire Monasticism and may not build the GL, Encyclopedia or anything else that puts us at risk of getting Monasticism.
Foreign workers may NOT perform any tasks except to walk to the sacrificial alter.
All AI cities must be razed to generate sacrifices.
 
Sounds like my kind of game. I would like to join. I would vote for the Iro.
 
Signed up:
LKendter
Romeothemonk
open slot
open slot
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Holy leader farming, batman!
 
Zavior said:
Holy leader farming, batman!

Is that a signup, or simply a comment?
 
I lack the time to sign up for another SG, but as a lurker, I second the Iro motion, not least because they can see all the food resources at the beginning of the game. Their UU may be the best in RandR - horse with enslave for 20s, no HP penalty. Only drawback is they are not MIL.
 
The problem you'll run into is that slaves only yield 2 or 4 culture. You have to capture workers to get the big culture, and there aren't usually too many of those running around. Doc, do upgraded slaves yield the full culture?
 
Bezhukov said:
do upgraded slaves yield the full culture?
Slaves upgrade to the current available worker level. If you can upgrade them before peasants come into play, then you would get the worker level sacrifice. However, you *can't* sacrifice peasants / laborers.

The high yields for workers really show up with nailing settlers as they split into workers. It also looks like even if you capture higher-level units (peasant / laborer), you get the worker. This game will come down to searching for constant kill changes. Even enslavement units will help with getting 4 culture points for each slave. Earlier warfare against units should hopefully yield lots of slaves.
 
Still looking for at least 2 players.

Signed up:
LKendter
Romeothemonk
open slot
open slot
open slot
 
So you play it like 5CC AW, lots of razing and leaving open terrain to lure the AI in and harvest the settler pairs. I believe you are correct about always getting workers on capture. This strikes me as the more fruitful approach, consdiering you would need over 6,000 slaves from combat to get the job done.
 
Well, I've never even been close to win deity. But it sounds fun though. I could try if its ok with you.
 
microbe said:
Not a sign up. Interesting idea. You may want to choose a very lousy and small town for 20K, possibly on tundra, as if you can't build culture happiness will be a problem.
I was already thinking the same thing. The 25K city will be a location that will only pick up 2 or 3 squares total, but I hope they decent for shields. The city may be a permanent military pump.



Still looking for at least 1 player. I would prefer 2.
This idea has caught a lot of people's eyes. Now if we could just get a couple more to join us. ;)


Signed up:
LKendter
Romeothemonk
Zavior
open slot
open slot
 
I will sign up and have a go. Gut feel says on a standard map, the AI won't supply us with enough workers, even on deity. 625 captures, which will go up when we can no longer upgrade slaves to workers (at feudalism) is a lot. Captured peasants/labourers/engineers do become workers when they're captured, and peasants/labourers/engineers can't be traded for either. I can see us resorting to gifting our cities, conquering & razing them while they're still empty, then replacing. I'm fairly sure the population of gifted cities changes nationality immediately.
 
Signed up:
LKendter
Romeothemonk
Zavior
Sanabas
open slot

I will try out the Iroquois for the civ.
I upped the world size from small to standard based on Sanabas.

I *DON'T* want to use gifting cities.
 
Signed up:
LKendter
Romeothemonk
Zavior
Sanabas
Meldor

I will try out the Iroquois for the civ.
I upped the world size from small to standard based on Sanabas.

I *DON'T* want to use gifting cities.
 
I'd say if you play panagea and just leave a 20x20 killing field open somewhere outside your second ring, the AI will send enough settler pairs to feed the monster. This should also significantly stunt AI development, as they will constantly remain in expansion mode.
 
3600 AD
I pop a hut and get some boring maps.


3450 AD
We met the Aztecs and their nasty jags. 2-1-2 with blitz, amphibious assaults, trips a GA and travel through forest and jungles easily. I ship them Cultivation and Domestication for Warfare, Ritualism, and $31.


3300 AD
The next civ met is the Inca. No trades are possible.


3050 AD
I give the Mali The Wheel for Pottery and Alphabet.


3000 AD
We meet Persia and give them The Wheel and Pottery for Mysticism and Boat Building.
I ship the Mali Mysticism for Weaving, Fermentation and $3.
I ship Persia Weaving, Fermentation and $35 for Masonry.


==========================

Summary:


Signed up:
LKendter
Romeothemonk (currently playing)
Zavior (on deck)
Sanabas
Meldor

Remember: I don't want to give cities to the AI just to get more workers.
We must build a city known as sacrifice. That city must build a sacrificial alter, and no other culture buildings.


http://www.civfanatics.net/uploads9/LK94-3000BC.zip
 
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