my life as a fat man revisited
IT check things out in a casual manner; decide i hate jungle more than ever. only two of five cities worth a... oh well, nothing can be done about it.
1725 bursa bulid warrior starts worker (must slash rain forest, must slash rain forest...)
1700 nothing much
IT barb near the rubber depot ( i feel a little funny writing that)
we will be sacked.
1675 yet another splendorous city founded in jungle

Izmit is built on dyes
1650 uskudar builds warrior starts worker
1625 the rubber store builds warrior, starts worker
we meet the x-man
1600 istanbul builds settler starts archer. sounds like

but i have my reasons. at our current growth/production we build settlers faster than we grow population. the irrigation in the BG won't do diddly till we get out of despotism, so we'd be better served to build two settlers and then one military, ad infinitum. i chose an archer because, well, see i've got this idea, see, i mean the zulus are stuck, like bad stuck, on a peninsula. one of two things can happen as i see it. either they attack us or we attack them. the archer is sort of a little detterent, buy some time till we get some swords and, well, you get the idea. the archer also lets us get our pop back to 5 before the next settler.
1575 erdine build granary, starts worker. izmit build warrior, not growing fast enough, so its starts another.
1550 meet hammy, sell contact with the spanish for 60 gold
sell england contact with the babs for 50 gold
sell persia contact with the spanish for 10 gold
sell zulu contact with babs for 30 gold
all of the aforementioned civs are now broke. we have a two tech edge on the next closest (england)
1525 kill some barbs near rubberland
1500 erdine builds worker starts barracks. sad to say, we only have two good cities, production wise, and we have no military
1475 istanbul builds archer starts settler
bursa build worker starts temple (open to veto)
1450 uskudar builds worker starts temple, we need that iron.
Aydia founded on river near horses.
adjust slider to 70 percent tax, COL in 1, 16GPT
1425 discover COL start republic 31 turns 2 gpt

do a diplo check
trade spain masonry, mysticism @last civ and 70 gold for worker and contact with arabia
trade arabia contact with zulu and persia for contact with the vikings and 40 gold
trade vikings contact with zulu persia and babs for 100 gold.
(figured if i didn't make the money, someone would)
1400
1375 rubber builds worker starts temple (open to veto)
1350 erdine builds barracks starts worker, depite my militaristic inclinations. too much jungle. thank

we're industrious
disperse some evil pygmies for money
istanbul builds settler starts another
1325 erdine builds worker, starts another
1300 ho hum
1275 erdine builds worker starts a spear
barb appears near aydia.

on my part for not sending an escort.
1250 settler up north is ready to cut the zulus off, the warrior is there for garrison. feel free to change some of the temples being built, but i had already peeled workers off of them, and they're not growing very quickly. but then again, they're not building very quickly either. after republic, we should go for literature so we can play to our strengths with cheap libraries.