Gewar
Chieftain
I just have uploaded my first mini-mod. It is in Mod Browser under "Longer Games".
It adds 3 new gamespeeds - Snail (3000 turns), Super Snail (6000) and Stagnation (12000 turns).
It changes every aspect of game (building time, reaserch, inflation) in the same proportion.
Only exeptation is rush buying cost - due the formula, on longer paces, gold becoming extreamly efficent, so I increased gold cost of rush buying.
WHAT CAN YOU DO WITH SUCH A LONG GAME?
Lets say, you are playing on Stagnation game speed - what does that meen?
- It will take 8 times more turns to complete a game than od Marathon speed
- Each era will last 8 time longer - it means that each era is more or less a litle Marathon Game
- Each strategical decision is very important - if you start reaserching mining, it will take an about 300 turns to complere; if you choose social policy, you will not recive a new one for a long time; if you loose unit, it will take few hundret turns to build new...
- You can try to finish a whole game, but also, I highly recomend advenced era start option, selection of victory conditions (ie time and domination only) and setting up max turns...
I know that is not a new idea, but I couldn't find anything like this, that is not changing proportions between reaserch time and building time (like Repacing mod) or other rules.
It adds 3 new gamespeeds - Snail (3000 turns), Super Snail (6000) and Stagnation (12000 turns).
It changes every aspect of game (building time, reaserch, inflation) in the same proportion.
Only exeptation is rush buying cost - due the formula, on longer paces, gold becoming extreamly efficent, so I increased gold cost of rush buying.
WHAT CAN YOU DO WITH SUCH A LONG GAME?
Lets say, you are playing on Stagnation game speed - what does that meen?
- It will take 8 times more turns to complete a game than od Marathon speed
- Each era will last 8 time longer - it means that each era is more or less a litle Marathon Game
- Each strategical decision is very important - if you start reaserching mining, it will take an about 300 turns to complere; if you choose social policy, you will not recive a new one for a long time; if you loose unit, it will take few hundret turns to build new...
- You can try to finish a whole game, but also, I highly recomend advenced era start option, selection of victory conditions (ie time and domination only) and setting up max turns...
I know that is not a new idea, but I couldn't find anything like this, that is not changing proportions between reaserch time and building time (like Repacing mod) or other rules.