mitsho
Deity
I like civ, but I very rarely finish games. The late game just is too slow for me with so many managing tasks. My ideal game would keep the number of decisions roughly equal over the course of the game, but for now, I would like to try something.
The biggest contributor to turn time seem to be units, moving them around makes every war take very long. I would thus prefer an army system where the current units can be moved around slots. The Palace and different walls would give you one slot so you can garrison your cities. Additionally, you would get 1-5 armies with several slots allowing wars.
That‘s not moddable, but I would like to try and see what happens when there are way fewer units running around. For this, one probably would need to
The biggest contributor to turn time seem to be units, moving them around makes every war take very long. I would thus prefer an army system where the current units can be moved around slots. The Palace and different walls would give you one slot so you can garrison your cities. Additionally, you would get 1-5 armies with several slots allowing wars.
That‘s not moddable, but I would like to try and see what happens when there are way fewer units running around. For this, one probably would need to
- Adjust the production modifier so that building units costs a lot more relatively
- Adjust the faith and gold buying modifiers accordingly
- Maybe increase the upkeep (exponentially / after a certain treshhold?)
- Make walls cheaper to build and stronger (mimicking the „garrison“ idea from above)
- Make Barbarians weaker or adjust spawn rates (I prefer the first since it makes intuitive sense to have weak Barbarian hordes)
- Probably change siege units into supporting units
- Teach the AI to not build as many units and these other rules...