looking for a settler factory s/s example

Filo01

Chieftain
Joined
Aug 20, 2006
Messages
14
hi, i've been reading through the Settler factory guide & i was wandering if someone would be kind enf to post a few screen shot examples of a good settler factory citys & land areas to build them on :D. ty
 
I would also love to see an example. I never really got into settler pumps.
 
NEW-1.jpg


The key is to maintain 5 food per turn(with a granary) while having enough sheilds(but not too many) so the city gets a pop every 2 turns and the settler is built every 4 turns. It is kind of a balancing act.

On the next turn the settler will actually get 8 sheilds due to the pop growth -- new citizen will automatically go on the forest square so it would be 8 + the 6 already there = 14 now the city is at size 5 with 2 turns to 6 (check and make sure you are still getting 5 food per turn) with 8 sheilds per turn times 2 turns for growth = 16 so 14 +16 = 30 sheilds in 4 turns. No waste no nuthin but a continuous cycle of settlers every 4 turns.
 
The key is to maintain 5 food per turn(with a granary) while having enough sheilds(but not too many) so the city gets a pop every 2 turns and the settler is built every 4 turns. It is kind of a balancing act.

On the next turn the settler will actually get 8 sheilds due to the pop growth -- new citizen will automatically go on the forest square so it would be 8 + the 6 already there = 14 now the city is at size 5 with 2 turns to 6 (check and make sure you are still getting 5 food per turn) with 8 sheilds per turn times 2 turns for growth = 16 so 14 +16 = 30 sheilds in 4 turns. No waste no nuthin but a continuous cycle of settlers every 4 turns.

Thank you very much :D perfect answer, i was wandering if you could build a settler factory in anther city other then your capital? or would the capital city be the best choice for a early game mass expansion?
 
It's the best choice, because you don't lose sheilds to corruption. Any other city will usually lose a sheild or two meaning that it is that bit harder to find enough (e.g you need to find 10 sheilds rather than 8).
 
If I have a first ring city that can also produce 5 surplus food per turn I will normally use this as a worker factory. It works similar to a settler factory but requires less shields (i.e. 10 shields per pop as opposed to 15)
 
To get 5 food in despotism, you need 3 extra food (2 if the civ is agricultural and the city is on freshwater - lake or river)

Things that give 3 extra food in depotism:

irrigated floodplain with wheat

Things that give 2 extra food in depotism:

Irrigated cow/wheat/deer on grass

Things that give 1 extra food in depotism:

Irrigated cow/wheat/deer on plain
Irrigated wine on grass
Irrigated floodplain
Mined cow/wheat/deer on grass
Irrigated oasis (if civ is agricultural)
Fish in freshwater
Fish in saltwater if there is a harbor

Whales, wine or sugar on plains, deer in woods and deer or fish in marsh will never yield more than 2 food in despotism, though the woods/marsh can be removed to produce land that will yield more than 2 food.

You can get a slightly less effective factory up with just 2 extra food - this becomes a 6 turn factory which will often build something else (a warrior) 2 turns and then the settler for 4. Often, a 2nd city will share the food bonus in this case, as well.
 
The Rule of thumb I use is to look for +5 food (the hard part) and get a granary and city-size of 4. At that point tell the governor to emphasize food, and you'll probably have it set up. Does not apply for Floodplains and Desert.
 
The Rule of thumb I use is to look for +5 food (the hard part) and get a granary and city-size of 4. At that point tell the governor to emphasize food, and you'll probably have it set up. Does not apply for Floodplains and Desert.

is the option to setup governor only in c3c? i don't c the option in vanilla(basic civ3), I've just been alicate the squares myself.
 
is the option to setup governor only in c3c? i don't c the option in vanilla(basic civ3), I've just been alicate the squares myself.

Don't worry if you can't see the option, getting used to doing it yourself is the best way :goodjob:
 
Don't worry if you can't see the option, getting used to doing it yourself is the best way :goodjob:

Yes, for most things, but setting the governor to "emphasize production" is an integral part of a settler factory. When the city grows, the new citizen must be automatically placed on a high-shield tile like a forest or mined hill in order to get the IBT shields. By the time you can move a citizen manually, it's too late for that.
 
Yes, for most things, but setting the governor to "emphasize production" is an integral part of a settler factory. When the city grows, the new citizen must be automatically placed on a high-shield tile like a forest or mined hill in order to get the IBT shields. By the time you can move a citizen manually, it's too late for that.

ty for answer the question & i just upgraded to civ conquest :D, if anyne interested on a place to free download it, feel free to pm me or Google it lol.

ps, wow civ conquest is a whole game different, the government option frees alot of time :D
 
If you have a lot of land to fill (or are at a higher level) more settlers is better than more workers at first.

So if your second +5 food city is just that bit too corrupt for 4-turn settlers, consider a 5-turn cycle, or a 6-turn cycle and throw in a warrior along with the settler. The 6-turn cycle is great when there are lots of barbarians about.

If all you can get is +4 food per turn, then a 6-turn cycle with a warrior+settler is usually good enough to outgrow AIs up to about Emperor.
 
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