hi, i've been reading through the Settler factory guide & i was wandering if someone would be kind enf to post a few screen shot examples of a good settler factory citys & land areas to build them on
. ty

The key is to maintain 5 food per turn(with a granary) while having enough sheilds(but not too many) so the city gets a pop every 2 turns and the settler is built every 4 turns. It is kind of a balancing act.
On the next turn the settler will actually get 8 sheilds due to the pop growth -- new citizen will automatically go on the forest square so it would be 8 + the 6 already there = 14 now the city is at size 5 with 2 turns to 6 (check and make sure you are still getting 5 food per turn) with 8 sheilds per turn times 2 turns for growth = 16 so 14 +16 = 30 sheilds in 4 turns. No waste no nuthin but a continuous cycle of settlers every 4 turns.
The Rule of thumb I use is to look for +5 food (the hard part) and get a granary and city-size of 4. At that point tell the governor to emphasize food, and you'll probably have it set up. Does not apply for Floodplains and Desert.
is the option to setup governor only in c3c? i don't c the option in vanilla(basic civ3), I've just been alicate the squares myself.
Don't worry if you can't see the option, getting used to doing it yourself is the best way![]()
Yes, for most things, but setting the governor to "emphasize production" is an integral part of a settler factory. When the city grows, the new citizen must be automatically placed on a high-shield tile like a forest or mined hill in order to get the IBT shields. By the time you can move a citizen manually, it's too late for that.