You clearly lack an understanding of how team games work. The OPTIMAL strategy in teamers is to spam cities and ranged units.
I can see how that would definitely be optimal on Archipelago and East vs West maps, for example. Chariot Archer and Composite Bowmen to the max.
I did move my units and then end my turn. Yes, that's what people always do. There was no shift moves involved or any kind of cheats or exploits.
I didn't say you cheated or exploited. I just said you were a jerk as you deliberately tried to take advantage of the fact I had already hit "end turn" (rather than wait until the turn timed out to avoid stuff like that).
FYI: OP civs such as attila are always banned in teamers. Nobody plays Attila or other chariot spam civs.
It can't be OP if everyone is Attila. You're already trying to force everyone to go Liberty and city spam on a purely land map (that's massively larger than Pangaea as well), remove Barbarians because it could favor one side over the other, use strategic balance (I think) to avoid favoring one side over the other, removing ruins because it could favor one side over the other, and possibly some other stuff I'm forgetting. Don't wimp out on me now -- everyone should also be the same civ to ensure the most competitive game possible. And Attila would be optimal in this case, and you're all about being optimal, right?
You blame your lack of skill on the game being broken instead of a severe lack of knowledge when it comes to team games.
This might be my favorite part -- you don't seem capable of realizing that I'm plenty able to play in that manner. I had never seen that idiocy prior to your game so I was caught by surprise, yes, but I'm not sitting here claiming it's impossible to play that way or something. I just pointed out that it's *stupid.*
You just lack experience/knowledge in both games and are not good enough to decide what is broken.
Forgive me, oh great one, I merely hit Diamond in team SC2 and high Platinum 1v1 in under a month before getting distracted by another game. I could have easily hit Masters in Team and Diamond in 1v1 if I had enough interest to keep going.
Teamers and duels are played for players who like war. Sometimes we play public teamers and duels, and you cant blame us if you join and don't like how it turned out.
Obviously, which is why none of the first half dozen or so team games I played either in public lobbies or with people I met in those lobbies (or Civ groups) were anything like that (I'm just ignoring games with RL friends for now since we're talking the broader picture).
And I absolutely can blame you for switching the teams without saying anything and then acting like jerks in-game (which had nothing to do with the playstyle of Liberty/Chariot/etc spam and solely to do with you as people). One or two things might have been accidental. But all of that? That was a pattern.
Besides, Borg and I mostly play ffa's so you wouldn't have to complain about any of this if you did decide to play with us.
I already run into way many jerks in public lobbies, why would I want to sign up to play with more?
Any people in the set as it stands after those exclusions are, hypothetically, playing in said games without predatory or cruel motives and have commitments to sportsmanship in the event their plan goes south. What is your opinion about the contents of this set? Is this set nonempty?
I'm not sure.
See, the problem is that the people hosting the lobby (the "home team" if you will) would have to believe they have a reasonable chance of winding up with a competitive game. The better those two people believe they are relative to random public players the less likely they'll think they'll get a relatively "fair" match, skill-wise. So if they're in a situation where they expect to curb-stomp 95%+ (somewhat arbitrary number but you get the general idea) of other "teams" (which again involve two random people who don't know each other, unlike the "home team") then that speaks of predatory motives.
And I realize it might not have been obvious, but CraigMak is rather full of himself.
Expanding on the team idea above, a person would also not be setting up a team with a person he thought of his relative equal -- because he (or she) knows that, on average, they're massively stacking the deck in their favor (both of them think they're much better than the average) which means it's even less likely to find a remotely competitive game. In fact, in that situation the two of them would put themselves on opposite teams and each deal with a random teammate to have the highest odds of getting a competitive game (since we're assuming that's their goal and not to "pwn n00bs").
On the flip side, people who are closer to the average are unlikely to be interested in (or even know of) this "style" of gameplay and thus they wouldn't be hosting lobbies like that. Hence why you generally see team games that involve more typical maps (aka, not "hypercompetitive" pure land maps with no CSes, no barbarians, and no ruins) and more varied gameplay in public lobbies (again, talking about teamers specifically).
So to have a non-empty set you'd need either a person hosting alone (even if he thinks he's much better than average and still expects to nearly always win -- since if he gets three perfectly average other players then his team has the advantage -- he's not stacking the deck even further in his favor) or a team hosting that doesn't consider themselves significantly better than average.
->You believe that the degenerate gameplay of Composite Bows + city spamming + maybe "upgrading" to a MOAR archer if time goes that long, is objectionable in that persons who bring this gameplay about are actually vicious in some way. They are bad, immoral, improper, shameful, or something like this.
If they seek out "n00bs" to "pwn" in public lobbies (as a pre-defined team, no less), yes. If it's a group of four real friends who want to play a game like that, no (regardless of the skill level of the teams). If it's some sort of private match where everyone expects it and the teams are roughly balanced, no.
You weren't arguing that the settings are objectionable or shameful, you're talking about what players do after that? I have much less of a guess here, at this point.
I think the settings are stupid, but if some people really want to play in that manner then that's their problem. If your favorite book series is "My Little Pony" (I'm guessing they have books about it but I apologize if not) then, y'know, whatever. Doesn't hurt others.
But thinking that you're significantly better than average (that alone is not shameful/objectionable, to be clear) and teaming up with a friend to go "pwn n00bs" in a public lobby where people don't expect the peculiar playstyle you intend to force on them? That is shameful/objectionable. Doubly so when you switch teams at the last second and taunt the other team in-game (along with acting like a jerk in other ways).
You do use the word 'strategy', suggesting you admit to the value of playing to win.
Of course. I lead a WoW guild that's ranked in the top 0.5% of players and which is the best two-night a week guild in the entire U.S. I obsess over how to gain a 1% increase in performance.
You might hope that Civ games work out like something else, but what counts as the strong strategy is a fact.
Given the very specific circumstances, yes, it becomes the best strategy. But it isn't the best strategy in all team games (map dependent), let alone all Civ MP games. Minor point but wanted to be clear on that.
Here is your dilemma:
If you disincentivize a certain kind of play to promote the alternatives, you have to define what is being disallowed.
To some extent, yes. A lot could be controlled by map choice, though -- if I host a map where two teams start on different continents with no iron (period), then obviously I am massively constraining any ability to wage war until Battleships.
I say that merely as an example where I don't need to define anything in words -- not because I think that's the ideal map or something.
Nukes/Stealth Bombers/Xcoms are often explicitly banned in many games, though, as an example of what you're saying. Harder to say something like that for early game, though.
You mentioned 'randoming into' something. I think I got a glimpse of what your thinking is, but I have too many of these other questions first. It is odd, though, for you to make a factor in the judgment of a player, who sets up a game scenario, to be whether the game settings were random or not.
Is it odd, though?
Last week I encountered a rather amusing host in a six player FFA. He chose the Terra map (meaning everyone is very cramped on one landmass), refused to put it on Strategic Balance (not my request, several others in the lobby asked), and then chose...Attila. Predictable results ensued (except he was terrible, failed in his attack (on another player, not me), and ragequit (also predictably)). Even before the match started I had made a judgment about the player due to his effort to obscenely stack the deck in his favor. Do you think I was wrong to do so?
On the flip side, say he had picked "Random Civilization" rather than Attila specifically. I wouldn't have made the same judgment about him...even if he randomed into Attila and the exact same sequence played out.
In this case, I had made no judgment about CraigMak prior to the match due to the settings. For all I knew he just wanted to remove some RNG with barbarians/ruins and hated water units (since they are pretty stupid in general, doubly so until theModern Era). It was only after I realized his whole team's deliberate "strategy" (in large part due to his taunts and such) and it was clear that this was pre-planned that I made such a judgement.
Well, it started as me trying to figure out if this was the same guy I ran into (if it was a different "The_Borg" then I would have indicated interest -- plenty of repeated names on Steam).
Then it became something amusing that I mainly bothered replying to since other people besides CraigMak got involved in the conversation.
I think that's everything, or close to it. Been waiting for caffeine to wear off so I could try to sleep for an hour or so before work so I've been writing this at 6 AMish...so I apologize in advance for typos or unclear phrasing that resulted from me being slightly braindead. Boss needed some stuff done for today and it wound up taking me most of the night.