Looking for new way to educate colonists

skiboy

Chieftain
Joined
Jul 4, 2009
Messages
5
Location
Ann Arbor, MI, USA
I would like to implement a mod to alter the way colonists are educated. One option would be to allow the player to choose any profession for a graduating colonist -- even if that particular skilled profession were not already working in that colony. A second option would be to have an unskilled colonist work in a profession for a number of turns, and then "acquire" that particular profession -- on the job learning if you will.

Any guidance as to how to make such a mod would be appreciated. I am very comfortable editing XML files, but have not messed with Python as of yet.
 
I would like to implement a mod to alter the way colonists are educated. One option would be to allow the player to choose any profession for a graduating colonist -- even if that particular skilled profession were not already working in that colony. A second option would be to have an unskilled colonist work in a profession for a number of turns, and then "acquire" that particular profession -- on the job learning if you will.

Any guidance as to how to make such a mod would be appreciated. I am very comfortable editing XML files, but have not messed with Python as of yet.

AOD does the second part.
 
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