HadesScorn
Warlord
So I'm finally trying my hand at modding [see this thread], and am looking for the following info:
Need help on learning the following:
-Increasing the yield on Desert Global Tiles
UPDATE: -Granting a universal boost to a type of building. This is the one feature I still *need* to get it functional without coding in another building for each civ. SOLVED: Must use python unless some fancy awesome coder alters the DLL.
UPDATE: -Need either a way to code Kylorin's Legacy to grant channeling to every unit built, or if it is impossible, a suitable replacement...maybe some free decent level 2 spells? Feedback?
UPDATE: Getting an XML error when trying to clone the <FreePromotion> line IOT grant multiple promotions to units build in the city. Is there a better way to do this? Or is the limit one promotion per wonder?
UPDATE: Need ideas for Elohim and Sidar.
Looking for someone to help out or point me to a good guide.
EDIT: Currently have the building available as a Wonder. When I'm back from Fort Lee tonight I'll refine and make it not suck.
buildinginfo.xml
Need help on learning the following:
-Increasing the yield on Desert Global Tiles
UPDATE: -Granting a universal boost to a type of building. This is the one feature I still *need* to get it functional without coding in another building for each civ. SOLVED: Must use python unless some fancy awesome coder alters the DLL.
UPDATE: -Need either a way to code Kylorin's Legacy to grant channeling to every unit built, or if it is impossible, a suitable replacement...maybe some free decent level 2 spells? Feedback?
UPDATE: Getting an XML error when trying to clone the <FreePromotion> line IOT grant multiple promotions to units build in the city. Is there a better way to do this? Or is the limit one promotion per wonder?
UPDATE: Need ideas for Elohim and Sidar.
Looking for someone to help out or point me to a good guide.
EDIT: Currently have the building available as a Wonder. When I'm back from Fort Lee tonight I'll refine and make it not suck.
buildinginfo.xml
Spoiler :
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_KYLORINS_LEGACY</BuildingClass>
<Type>BUILDING_KYLORINS_LEGACY</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_KYLORINS_LEGACY</Description>
<Civilopedia>TXT_KEY_BUILDING_KYLORINS_LEGACY_PEDIA</Civilopedia>
<Strategy></Strategy>
<Help></Help>
<Advisor>ADVISOR_CULTURE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_KYLORINS_LEGACY</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_HALL_OF_KINGS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_SORCERY</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
<BonusType>BONUS_MANA_FIRE</BonusType>
<BonusType>BONUS_MANA_MIND</BonusType>
<BonusType>BONUS_MANA_DEATH</BonusType>
<BonusType>BONUS_MANA_LAW</BonusType>
<BonusType>BONUS_MANA_METAMAGIC</BonusType>
</PrereqBonuses>
<ProductionTraits>
</ProductionTraits>
<HappinessTraits>
</HappinessTraits>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>PROMOTION_CHANNELING2</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
<iGreatPeopleRateChange>4</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>1</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>600</iCost>
<iHurryCostModifier>100</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>14</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>100</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<RiverPlotYieldChanges>
</RiverPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChangeOriginalOwners>
<ConstructSound></ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_MAGE_GUILD</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<ImprovementFreeSpecialists>
</ImprovementFreeSpecialists>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
<bEquipment>0</bEquipment>
<bHideUnits>0</bHideUnits>
<bNoCivicAnger>0</bNoCivicAnger>
<bRequiresCaster>0</bRequiresCaster>
<bSeeInvisible>0</bSeeInvisible>
<bUnhappyProduction>0</bUnhappyProduction>
<iCrime>0</iCrime>
<iFreePromotionPick>0</iFreePromotionPick>
<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
<iGlobalResistModify>0</iGlobalResistModify>
<iModifyGlobalCounter>0</iModifyGlobalCounter>
<iPlotRadius>0</iPlotRadius>
<iResistMagic>0</iResistMagic>
<FreeBonus2>NONE</FreeBonus2>
<FreeBonus3>NONE</FreeBonus3>
<PrereqTrait>NONE</PrereqTrait>
<RemovePromotion>NONE</RemovePromotion>
<SpecialistCommerceChanges>
</SpecialistCommerceChanges>
</BuildingInfo>
<BuildingClass>BUILDINGCLASS_KYLORINS_LEGACY</BuildingClass>
<Type>BUILDING_KYLORINS_LEGACY</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_KYLORINS_LEGACY</Description>
<Civilopedia>TXT_KEY_BUILDING_KYLORINS_LEGACY_PEDIA</Civilopedia>
<Strategy></Strategy>
<Help></Help>
<Advisor>ADVISOR_CULTURE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_KYLORINS_LEGACY</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_HALL_OF_KINGS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_SORCERY</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
<BonusType>BONUS_MANA_FIRE</BonusType>
<BonusType>BONUS_MANA_MIND</BonusType>
<BonusType>BONUS_MANA_DEATH</BonusType>
<BonusType>BONUS_MANA_LAW</BonusType>
<BonusType>BONUS_MANA_METAMAGIC</BonusType>
</PrereqBonuses>
<ProductionTraits>
</ProductionTraits>
<HappinessTraits>
</HappinessTraits>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>PROMOTION_CHANNELING2</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
<iGreatPeopleRateChange>4</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>1</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>600</iCost>
<iHurryCostModifier>100</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>14</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>100</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<RiverPlotYieldChanges>
</RiverPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChangeOriginalOwners>
<ConstructSound></ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_MAGE_GUILD</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<ImprovementFreeSpecialists>
</ImprovementFreeSpecialists>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
<bEquipment>0</bEquipment>
<bHideUnits>0</bHideUnits>
<bNoCivicAnger>0</bNoCivicAnger>
<bRequiresCaster>0</bRequiresCaster>
<bSeeInvisible>0</bSeeInvisible>
<bUnhappyProduction>0</bUnhappyProduction>
<iCrime>0</iCrime>
<iFreePromotionPick>0</iFreePromotionPick>
<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
<iGlobalResistModify>0</iGlobalResistModify>
<iModifyGlobalCounter>0</iModifyGlobalCounter>
<iPlotRadius>0</iPlotRadius>
<iResistMagic>0</iResistMagic>
<FreeBonus2>NONE</FreeBonus2>
<FreeBonus3>NONE</FreeBonus3>
<PrereqTrait>NONE</PrereqTrait>
<RemovePromotion>NONE</RemovePromotion>
<SpecialistCommerceChanges>
</SpecialistCommerceChanges>
</BuildingInfo>