To the best that i've been able to piece together, from reading about unit AI info on forum( and there isn't much to read) and looking at the xml files with AI embedded in the .py file names.
It appear that if clipping and pasting one of the entries in an xml file and changing a few values, one would think a unit assigned this AI would have a new AI to work with.
And, this is my question, is it not true, just adding a new unitAI will not have the computer players use this, as per Civ4AutomateInfos.xml changes must be reflected in CvEnums.h
In addition when this file is inspected, and other sdk files used to build the game, one can see that many of the AI algorithms are hard wired and xml changes don't just add a new AI feature to the game without programming in c the AI methology.
Is this a fair assement of Civ4.
Second, question, I have the sdk of 1.6, has there been a release of version 1.9, or 1.7
Thanks in advance for replies
NusRa
It appear that if clipping and pasting one of the entries in an xml file and changing a few values, one would think a unit assigned this AI would have a new AI to work with.
And, this is my question, is it not true, just adding a new unitAI will not have the computer players use this, as per Civ4AutomateInfos.xml changes must be reflected in CvEnums.h
In addition when this file is inspected, and other sdk files used to build the game, one can see that many of the AI algorithms are hard wired and xml changes don't just add a new AI feature to the game without programming in c the AI methology.
Is this a fair assement of Civ4.
Second, question, I have the sdk of 1.6, has there been a release of version 1.9, or 1.7
Thanks in advance for replies
NusRa