Lost Units Mod

woodelf said:
One comment about the modified files you created; is there any chance in the future you could simply put all of your additions on the bottom, after the original data? I had a whale of a time hunting everything down since I couldn't simply move your files where I wanted them without overwriting some other files. I know this may only affect me, but I hope others will use your mod in conjunction with other mods and not as a stand-alone.

Again, nice work.

Two words for you! Compare it! (Ok, if you're not familiar with it, it goes through two files and points out differences and allows integrate them easily.)

Also, on the freeware side, Jedit has a comparison plugin as well. And XML plugins, and it works very well with Python. Get Jedit here!
 
first of all... thx for the mod Frontbrecher... its great to get a few more units to play with... as soon as i got awere of its excistens i installed it!

in the unit models section there is a new frigate skin with more gunports.... is it possible to integrate it into the lost units mod and maybe turn the old skin into a corvette? maybe scale the model so its not the exact same size??
 
im a bit of a navy freak!!... i would love to have some more navy units... also for modern time... anyone who know what you can use for making your own models??.. i would like to integrate the danish navy's standard flex ships
 
@Kushan
Lost Units is compatible with the Patch v1.09

@Sofus
Only one program can create new models for civ4 yet, it`s Gamebryo (7.500$ to 15.000$ :mischief:). About the frigate, the mod have allready a different skin for the ship of the line (double gunports among each other).
 
For the US Calvary, mabey you could name it the Rough Riders after Teddy Roosevelt's volunteer(?) calavary. Just an idea that hit me...
 
::EDIT:: I had to rephrase this question.

Do correct me if I’m wrong about this, but shouldn’t the Building_Academy pedia's found in both the “Lost_Units_CIV4GameText_Civilopedia_Units.xml” and "Lost_Units_CIV4GameTextInfos_Objects.xml" file be confirmed in the "CIV4GameText_Civilopedia_BuildingsProjects.xml" and another file?



Also I see why in the "Lost Units.ini" file you disabled the world builder, I used this mod and combined it with mine. The problem that I'm getting is when I use the world builder to look at teh units the game crashes to desktop. Is there a way to fix that?
 
By the way: Do we have any policy on the usage of the mods of others? May I merge with impunity anything posted here or do I graciously ask for permission first?
 
Of coruse i didnt make the mod, but i cant see anything wrong in mixing the mods, the worst thing that can happen is that an even greater mod comes out of it :)
 
Sofus said:
Of coruse i didnt make the mod, but i cant see anything wrong in mixing the mods, the worst thing that can happen is that an even greater mod comes out of it :)

Well, there was a lot of merged stuff in the civIII mods. What I was wondering is if it's customary to ask for permission before republishing new mods containing material from other's mods (in which case: Frostbrecher, may I use parts of your stuff from Lost Units and Lost Wonders in my Mod?) or if it's tacitly assumed that anyone may use stuff posted here as long as proper credit is given.
 
Two things about the Mod: 1) On Hypaspist, it says "+25% City Strength", and not "+25% City Defense" Is there a difference?

2) You can build biplanes before researching Flight. Just thought that was kinda odd.
 
Unit Guru - long time to build & gave me only 135 hummers !!
everything else is great :-)
 
Mumin said:
Well, there was a lot of merged stuff in the civIII mods. What I was wondering is if it's customary to ask for permission before republishing new mods containing material from other's mods (in which case: Frostbrecher, may I use parts of your stuff from Lost Units and Lost Wonders in my Mod?) or if it's tacitly assumed that anyone may use stuff posted here as long as proper credit is given.

I believe it's at least good form to send the guy a PM and ask him so. I would do so myself, if I intended on bringing my mod out to the public.

BTW keep us posted on the progress of your mod. Including the LU and LW mods is for me - as we have no tools to create new units - a must for every decent "large" Mod.
 
I located the files where you stated, loaded from advanced

game needed to retart, it did...and nothing
 
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