Bam-Bam
Hammerhead
Summary
One flip, ToE, all of China's cash, and electronics monopoly. 100k can be achieved in the 20th century with no further improvements.
Early
Mao re-ups peace--ending our 50gpt payment. More workers trained, a prebuild started for Hoover's. Temples and other culture buildings rushed as cash is available. Slow down SciMeth research--our prebuild needs eight more turns to get to 600 shields. Vikings declare war on the English. 980 AD 16521 culture @ 295/turn. This means we can make 100k culture around 2000 AD, with no further improvements. Our problems will be staying alive, avoiding AI launch, and doubling next nearest (HARD!!)
Middle
First flip in 990AD! [dance]![](http://civfanatics.net/uploads5/LotR7-1stflip.jpg)
Like LK45, China is going to be our cultural (and likely spacerace) problem. They have no real competition on their landmass. Military railnet completed. Workers move back to FP core for jungle clearing. America and Rome MPP. New Akkad founded south of New Ninevah. Wines deal with England expires--I do not renew. No need for lux yet.
Late
SciMeth comes in @ monopoly. Prebuild switched to ToE, due in 1. SciMeth to China for wm, spices and 3800g. SciMeth to Viks for horses, ivory, 75g and 5gpt. SciMeth to Rome for wm and 86gpt. Massive cultural spending spree. Caesar renews the peace deal. ToE completes, taking the usual AT and Electronics. Cash rush a coal plant in Ur, and MM to help reduce the turns to Hoover. AT to China for Sanitation and 7600 of his 7632g. AT to Vikings for RepParts, 45gpt (all), wm, and 83g (all). AT and 150g to Rome for Nationalism. China has a monopoly on refining, us with electronics, and China, viks and rome all have communism. New Uruk founded on spices in former Mongolia. Hoover is due in 13 turns. The US build can be used for Wall St. when the requisite stock exchanges complete.
We have rubber and 18 turns of horses. I only rushed culture in the new cities--those in the core are still available to rush, since most culture builds have at least one turn's worth of shields. We are at 18,810 culture and +369cpt (about 75-80cpt better than at the start). At this rate, we reach 100k in 1951 (assuming no more doubling or building). There is lots more culture to build. Fast workers should help speed the productivitiy of the second core. We can do unit shuffling to get our troops up to guerillas, since most of our cutouts are on that upgrade path. I did build at least two muskets before we got repparts. We will see some serious cathedral/university culture doubling in the 1400-1600AD timeframe. We are behind in culture to the Vikings (barely) and China--and China leads the histograph and powergraph. Vikings and Rome are warring with England.
I think we might have a shot at this--we need to get our military up to support a dogpile on china and some serious pillaging.
Good luck to you, Arathorn
Can it be done?
One flip, ToE, all of China's cash, and electronics monopoly. 100k can be achieved in the 20th century with no further improvements.
Early
Mao re-ups peace--ending our 50gpt payment. More workers trained, a prebuild started for Hoover's. Temples and other culture buildings rushed as cash is available. Slow down SciMeth research--our prebuild needs eight more turns to get to 600 shields. Vikings declare war on the English. 980 AD 16521 culture @ 295/turn. This means we can make 100k culture around 2000 AD, with no further improvements. Our problems will be staying alive, avoiding AI launch, and doubling next nearest (HARD!!)
Middle
First flip in 990AD! [dance]
![](http://civfanatics.net/uploads5/LotR7-1stflip.jpg)
Like LK45, China is going to be our cultural (and likely spacerace) problem. They have no real competition on their landmass. Military railnet completed. Workers move back to FP core for jungle clearing. America and Rome MPP. New Akkad founded south of New Ninevah. Wines deal with England expires--I do not renew. No need for lux yet.
Late
SciMeth comes in @ monopoly. Prebuild switched to ToE, due in 1. SciMeth to China for wm, spices and 3800g. SciMeth to Viks for horses, ivory, 75g and 5gpt. SciMeth to Rome for wm and 86gpt. Massive cultural spending spree. Caesar renews the peace deal. ToE completes, taking the usual AT and Electronics. Cash rush a coal plant in Ur, and MM to help reduce the turns to Hoover. AT to China for Sanitation and 7600 of his 7632g. AT to Vikings for RepParts, 45gpt (all), wm, and 83g (all). AT and 150g to Rome for Nationalism. China has a monopoly on refining, us with electronics, and China, viks and rome all have communism. New Uruk founded on spices in former Mongolia. Hoover is due in 13 turns. The US build can be used for Wall St. when the requisite stock exchanges complete.
We have rubber and 18 turns of horses. I only rushed culture in the new cities--those in the core are still available to rush, since most culture builds have at least one turn's worth of shields. We are at 18,810 culture and +369cpt (about 75-80cpt better than at the start). At this rate, we reach 100k in 1951 (assuming no more doubling or building). There is lots more culture to build. Fast workers should help speed the productivitiy of the second core. We can do unit shuffling to get our troops up to guerillas, since most of our cutouts are on that upgrade path. I did build at least two muskets before we got repparts. We will see some serious cathedral/university culture doubling in the 1400-1600AD timeframe. We are behind in culture to the Vikings (barely) and China--and China leads the histograph and powergraph. Vikings and Rome are warring with England.
I think we might have a shot at this--we need to get our military up to support a dogpile on china and some serious pillaging.
Good luck to you, Arathorn
Can it be done?