Lovely RNG and hello to everyone

Gulthorpe

Chieftain
Joined
Jan 9, 2008
Messages
2
Location
Finland
Hi, guys. Played moo in the 90's quite alot and started playing again a few weeks ago mostly because I ended up on this forum and enjoyed reading what people have written here. Have learned many things while been lurking here. I'm really thankful of that. Moo is a great game and I don't understand why I've been without it for so many years. It's also great to see that people are still playing it.

Now, I had something to "ask" too.

About the events in the game. The RNG can be a real bug sometimes. In my current game (Small, Impossible, Mrrshans) it has sent many different events (5) to the same planet. First nova, then after a decade or two the plaque. While the plaque was wreacking havoc on the planet people there started rebelling (well, at least I didn't have to send too many cats from other planets. Just waited a few turns to let the plague kill a few million rebellists :D).

And that wasn't the end yet. After I got the planet running good again lots of neutrorium was found from the planets core. Great to have a rich planet indeed. I just should have waited. After a decade the heavy metals on that planet depleted and it went poor. :)

I'm waiting what will happen to the planet next. Maybe pirates. Oh, and forgot, there was also an earthquake in the game but it happened on another planet.

The question then. Are the events coded so that they will hit the race leading the game more probably or are they indeed really random?
 
I have not been able to find anything stating that, but I will say
1) it seems to center in one race more than random
2) it seems to start off with the top dog
 
According to the game guide, good events tend to favor players with the lowest gross production that turn, while bad events tend to befall those possessing the game's leading economies. The ratio is squared so if you have twice the economy of another then you are 4 times more likely to suffer a bad random event. No player with 4 or fewer planets is subject to any random event occurrences. Random events happen on average every 25-30 turns on impossible level. Getting many bad events on the same planet is just bad luck though!
 
According to the game guide, good events tend to favor players with the lowest gross production that turn, while bad events tend to befall those possessing the game's leading economies. The ratio is squared so if you have twice the economy of another then you are 4 times more likely to suffer a bad random event. No player with 4 or fewer planets is subject to any random event occurrences. Random events happen on average every 25-30 turns on impossible level. Getting many bad events on the same planet is just bad luck though!

That sounds quite reasonable. I got wealthy merchant support first after maybe 60 years and at that time i had the weakest economy. As the events started hitting me I had almost gained the AI in production and there was only one AI with at least 5 (without me bombing them to pieces) planets besides me and they were Humans, the lucky apes.

Thanks for the info.

By the way, won the game. Didn't let any meklar or human alive in the galaxy. The game was rather easy though as i got 5 planets with popmax > 60 as starters. Only once I was close to a real trouble but luckily my bio toxin antidote tech hit before their SOD would hit my planets.
 
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