Lort Krassbeter
Chieftain
Hi, I am wondering how to send information to another/all other players in a network multiplayer game.
1. I saw another mod use Plot.GetScriptData()/SetScriptData() to set and get data from a specific plot on the map, however this didn't work for me. Is there any method that needs to be invoked for map data to be synchronized?
2. Another method would be to use any object that is synchronized by the game automatically, e.g. adopting policies. The question there would be: How to add a policy that can not be adopted by the player manually and is invisible in the policy tree but can be adopted programatically?
Thanks in advance
1. I saw another mod use Plot.GetScriptData()/SetScriptData() to set and get data from a specific plot on the map, however this didn't work for me. Is there any method that needs to be invoked for map data to be synchronized?
2. Another method would be to use any object that is synchronized by the game automatically, e.g. adopting policies. The question there would be: How to add a policy that can not be adopted by the player manually and is invisible in the policy tree but can be adopted programatically?
Thanks in advance
