Irkalla
ENTP POWWWEEEEEER
I want a specific unit to have to ignore terrain movement penalties when entering any tile adjacent to river.
What I figure I'll do is give the unit a promotion that makes the unit ignore terrain movement penalties, that is the effect of the scout promotion. Then, with Lua, I'll wrtie a little system to re-implement terrain costs on anything except River tiles. This should give the desired effect as mentioned above.
I feel like this is the most painless way to go about it. What is the actual mechanism by which I can change a unit's terrain cost or perhaps take movement points from it?
Better yet, if anyone can think of a way that I might achieve this without messing up the move range display when moving the unit, I would most appreciate it.
What I figure I'll do is give the unit a promotion that makes the unit ignore terrain movement penalties, that is the effect of the scout promotion. Then, with Lua, I'll wrtie a little system to re-implement terrain costs on anything except River tiles. This should give the desired effect as mentioned above.
I feel like this is the most painless way to go about it. What is the actual mechanism by which I can change a unit's terrain cost or perhaps take movement points from it?
Better yet, if anyone can think of a way that I might achieve this without messing up the move range display when moving the unit, I would most appreciate it.