luxuries trading

joycem10

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Jan 25, 2002
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alot of people have complained that the AI will never trade you luxuries for luxuries. often it seems that the AI will only trade you a luxury for your surplus plus a subtsantial amount of gold/turn and tech.

i think the reason for this is that the AI does not want luxuries unless they are absolutely needed. the AI places very little value on luxuries unless they are necessary, while the human player will always want a luxury or 2 to give themselves a couple of extra tunrs to build a temple or cathedral before the city falls into disorder.

I played my 1st small map game last night and noticed that the AI was continually offering me very favorable tades for luxuries. then i noticed that the civ in question was invariably at war. i think that unhappiness must be a serious problem for the AI, say due to excessive pop rushing or drafting, before the AI decides that luxuries are a priority.

when trading luxuries, look for a trading partner who is currnetly at war (preferably for a number of turns) and has alot to offer. I believe these will be the best luxury trading partners.
 
i think more luxuries you got more you will have to pay for any new one and if you are technicaly advence, they ask for tech adv. so i like to give them nothing at all, i dont give my map at any cost, in rare situation i will sell my luxuries for gold per turn to invest more in reserch.
 
Brokering luxuries always plays a big part in my games.

Joycem10 hit the nail perfectly, the AI civs will pay out the nose (when they have the gold) for luxuries. I, as well, suspect that it has to do with the AI whipping/drafting=unhappiness problems it gets itself into.
 
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