Luxury Slide Bar at 100% Yields Scientists

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Phaethon was here
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Has any one noticed that when you a have your slide bars set for 0.0.10 all Luxury that all the specialized citizens produced are all scientists and when you go to the city screen and click on the city, all your specialized citizens are changed to scientists. :confused:

If you move the slider back to 9, i.e. 1.0.9, then all the specialist citizens produced are tax collectors and when you go to the city screen and click on the city, all your specialized citizens are changed to tax collectors.

This is bothersome because I am in the milking stage of my best game ever and I can't put my luxury slider to ten because it cripples my tax collecting. :cry:

I have 225 cities and 10% on the slider could cost me between 500 and a 1000 points due to happiness of citizens. :cry:
 
And when pollution strike within the workable city radius, those speciallists jump again.:mad: Anyway, welcome to the club...now you know my pain (at least in this game).
 
My previous all time high score was 10531, my calculation at the current points per turn is going to to be 13074, but I'm sure that I would have been closer to 14000. I will be happy to have a new top score, just don't like the circumstance.

I guess I could go and change all the scientists to tax collectors manually each turn going to all 225 cities, but the would be an additional 15 minutes per turn easily, I'll just go the easy route and settle for the lower score.
 
if you really want taxmen, then just set lux to 90% (or whatever), go though all cities and click.. then when done put lux to 100% again before ending turn
 
Gyathaar said:
if you really want taxmen, then just set lux to 90% (or whatever), go though all cities and click.. then when done put lux to 100% again before ending turn

If I do that I will have probably 50 more scientists at the beginning of the next turn that would have been created that would have to be found and turned back into tax men. Maybe 25 out of the 225 cities will grow by two specialists (due to longivity).

You are right, I could benifit a by setting the slider to 100% after clicking on the cities, but even just going through each city each turn and clicking on the cities takes about five minutes with 225 to march threw.

This is a bug, the game should not be creating scientists when the science slider is set to zero and the lux is set to 100%.
 
You dont have to go though all cities.. just those that has scientists (or pollution).. you can easilly see which ones with CRpMapStat and then just jump to those cities with 'j'
 
It reads game saves.. but can also be set up to monitor your current save dir, so it automatically loads the latest save (I usually hit ctrl-s a few times each turn when I have to fix stuff.. then after ctrl-s alt-tab to mapstat)

(Moonsinger has a link to the tool in her signature further up the thread)
 
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