Luxury Slider vs. Entertainer

ALA Gator

Warlord
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Jul 2, 2007
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133
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Alabama
I have seen it posted that it is better to use the lux slider instead of entertainers. I have always used entertainers in selected cities that need it and refrain from using the lux slider until mandated by the govt type (rep / dem) or the size of the empire as a whole. Am I looking at this the right way?
 
you use the lux slider only if you need as many tiles you can get from the city. if it's some unconnected city that's very far away and corrupt, then you don't need maximum production from it, so you just specialize some citizens.

the lux slider affects all of your cities and your high-commerce ones more. usually the high commerce cities have higher population and more :( so it works. but sometimes you want 100% science or something or :( isn't a problem in many of your cities and that would be wasteful spending.

later in the game, entertainment is very cheap compared to the commerce value of tiles. if spending 1 on entertainment allows you to work 1 extra tile, you get 2-3 extra commerce from that tile and only 1 expense to entertainment along with more shields + food.

early in the game, the lux slider is key because you can't just discard citizens, since food and shields are important at that stage. also, 100% tech probably gets you nowhere until you have republic and dozens of cities, so it's common to see 50% entertainment for those unworked 3 population cities that make only 1 commerce (their city square). the idea is that even if it wastes some gold in other cities, the gold doesn't matter at this stage in the game as food + shields are way more important.
 
At the start of the game your focus should be expansion, not only is food and shields more valuable than the gold at this stage, as UnnamedPlayer explained, but by constantly building settlers and workers, your cities will be small, so you shouldn't have many unhappiness anyway.

UPDATE: I forgot to add this...

And later in the game, you use the lux slider to keep your core cities happy, but specialist for the more corrupt cities, so that you don't waste commerce on unneeded happiness in your non-corrupt core. The Outlaying cities should be specialist farms anyway so thats covered already...
 
early in the game i put it at 10% slider that is, when i make more money then i put it to 30%
 
I use the slider if most of my cities are close to disorder. I use entertainers when one or two of my cities are going to rebel.
 
Specialist farms are very corrupt towns (typically ones that yield only one uncorrupted shield and commerce) that you irrigate fully and turn as many of the population as possible into specialists--scientists are best in C3C since they give 3 beakers while taxmen only give two gold.
Set the production of these towns to wealth, or you can build workers & settlers if you prefer (and don't mind re-assigning the population every time a build finishes).
 
Since specialist farmers provide more scientific output, does it allow you to lower your science funding slider?
 
Yep, either lower the slider and/or just get a tech in a shorter amount of time. Depends on the situation...
 
Since specialist farmers provide more scientific output, does it allow you to lower your science funding slider?

This question can be interpreted in more than one way.

If you mean, scientist give more science than citizens working the land. It depends on how corrupt the city is and how much commerce the land gives in the first place.

What is said by Bartleby however, is that the scientist give more commerce worth of beakers than the taxmen gives commerce worth of gpt.

Whether adding science beakers from any source, be it scientist of more commerce, or whatever, enables you to reduce the SCI slider without increasing the number of turns it takes to complete research, simply depends on how much beakers the tech you are researching costs.
 
And entertainers are the lest efficient specialist. Only give 1 verses a scientists 3. So for your relatively uncorrupted/decent commerce cities lux slider or structures should be the only way to make citizens happy, you should never use entertainers in those. (unless its maybe 1 city when you got 10 or 20 or more and 10-20% slide is required for happiness there)

Another simple way of keeping down unhappiness is making workers/settlers if you need em. And remember specialists don't need to be made happy, so sometimes a scientist or two instead of entertainer can be used (if you have enough food) to keep a city happy. In short, avoid entertainers as much as you can.
 
i always build a colloseum before an aqueduct so the "not enough room" disorder doesnt show up much
 
i always build a colloseum before an aqueduct so the "not enough room" disorder doesnt show up much

Then your city is spending many turns below size 7 unnecessarily. In addition to spending 120 shields to a structure you don't really need anyway.

If you spend those 120 shields building 3 horseman, you can use those to conquer a lux resource or two from the other civ...

My philosophy is to start building that aquaduct before hitting size 6, so that it won't spend any turn waiting at size 6 for the aquaduct to complete. But Not too early, as I don't want to pay upkeep for the aquaduct while the city is still below size 7.
 
I'm with MAS on this. While I often don't build aqueducts in many cities until well into the Middle Ages (still expanding) I try to get them up and running before I reach my food limit in size six, at the least. I never ever allow a city to hit its max pop, unless it's a specialist farm or the game's nearing completion and I don't need workers or settlers anymore.
 
This question can be interpreted in more than one way.

If you mean, scientist give more science than citizens working the land. It depends on how corrupt the city is and how much commerce the land gives in the first place.

What is said by Bartleby however, is that the scientist give more commerce worth of beakers than the taxmen gives commerce worth of gpt.

Whether adding science beakers from any source, be it scientist of more commerce, or whatever, enables you to reduce the SCI slider without increasing the number of turns it takes to complete research, simply depends on how much beakers the tech you are researching costs.

So if you switch a large amount of citizens to scientists you get incresed beakers and lower corruption, right? Something that I have noticed is that when I have a large number of very corrupt cities the science output for my empire as a whole seems to decline (increased # of turns to get techs) with the same settings on the slider and the same science output from the "core" cities ...:confused:
 
Maybe because by the time you get a very large number of very corrupt cities, you are researching different, more expensive tech than before you got a large number of very corrupt cities?

Scientist have no effect on corruption. They just create 3 beakers. And those beakers go directly to the research bin.
 
I guess I mean waste. If you take the citizens and convert them over to scientists that would reduce waste.
 
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