Maap Iii?

Thanks for bringing that up AT. I think someone (zyxy?) just threw that number out at the beginning and I ran with it.

I'd support lowering that number.

For what's it's worth, the DAA (with FREE) was 50gpt.
The DAB (with Saber) was 20gpt.

Maybe 75gpt is a better goal? Or we could leave it at 50. I don't have very strong feelings either way.
 
I brought up that number and still think it's rather low.

Regarding the growth of our both economies, doubling the DAA 2 values is the least I could imagine.
Anything less than 100gpt would help neither of us too well.

Another reason in favor for building ToE is to get the triple chance for a SGL.
A player had reported he got one for the Philo free tech, so I think we can get SGLs for ToE free techs also.


So yes, I also like the draft, good effort, General :thumbsup:
 
ok, paul. I'm good with 100 gpt. I have to admit, I haven't been as around recently and just wasn't all that sure.

I'm all in with the letter as is, General_W!!!
 
Count me on the 'pro' side. I'm not sure about Hoover's but it's not a big problem in any case.

100 gpt seems fine to me.
 
Ok then! I love it when a consensus comes together :thumbsup:

The 100 gold stays, the rest stays the same also.
Now we just need FREE to see it our way! :lol:


Current Council Vote: MAAP III proposal
(From recent posters in this thread)

Send it off: 6 (Peter Grimes, Donsig, zyxy, AutomatedTeller, Paul#42, General_W)
Wait: 0
Unclear: 0
:wow:

That's enough to do it. Even without knowing the positions of the Councilors that haven't voted.

I'll post this in the FREE embassy, and send it off!

Spoiler :

Dear FREE Allies,

After many hours of toil, (and eventually being locked in a room with no food till they could complete their task) the Subcommittee for Industrialage Cooperation and Knowledge finally finished a draft version of a MAAP III deal. :D

We're eagerly looking forward to getting your feedback, input, and any alterations so that we can sign a formal version with you!

----------------------------------
Draft: MAAP III:

I. Peace
  • FREE and The Council agree to extended the period of guaranteed peace with each other through the Industrial Age.
  • The "15 turns notice of intent to cancel" clause of our long-standing peace treaty may not be activated until after the swap of our Modern Era Bonus techs.

II. Mutually Assured Advancement Plan - III
  • FREE and The Council agree to continue to cooperate to get into the Modern Era as rapidly as possible.
  • Both teams agree to not execute a "slow burn" in getting technologies slower in favor of stockpiling gold, unless explicitly approved by the other team.
  • Both teams pledge to do their level best to not undermine the alliance in rapid advancement of knowledge.
  • The following MAAP III agreement may only be modified by joint agreement of the teams.
  • The MAAP III naturally expires after the exchange of our Bonus Modern Era technologies.

The MAAP III

Team FREE
  • Steam Power (Bonus)
  • Sanitation (2700)
  • Industrialization (3600)
  • Corporation (3000)
  • Refining (4800)
  • Replaceable Parts (4200)
  • Flight (5400)
  • Amphibious War (3600)

The Council
  • Medicine (Bonus)
  • Electricity (4200)
  • Scientific Method (3000)
  • Atomic Theory (TOE)
  • Electronics (TOE)
  • Nationalism (3600)
  • Steel (4200)
  • Combustion (4800)
  • Mass Production (4200)
  • Motorized Transport (4200)

* Then exchange Modern Age bonus techs without regard to beaker value

FREE Total Beakers = 27,300
Council Total Beakers = 28,200

III. Dealing with the Random Bonus Techs
The MAAP III assumes the Alliance will get Medicine and Steam Power as our bonus techs – but in the event that this doesn't happen, here's how it can be settled:

If FREE and The Council draw different bonus techs:
  • FREE researches Sani (2700) + Ind (3600) + Corp (3000) + Steel (4200) + Comb (4800) + Flight (5400) + Amphib (3600) = 27,300 beakers.
  • Council researches [remaining start tech] (3000 or 3600) + Electr (4200) + SciMeth (3000) + Refining (4800) + RepP (4200) + MassProd (4200) + MotT (4200) = 27,600 or 28,200. [i.e., 300 or 900 beakers more]
If FREE and The Council draw the same bonus techs:
  • FREE researches [Steam if available; otherwise Nationalism] (3600) + Ind (3600) + Corp (3000) + Refining (4800) + Comb (4800) + Flight (5400) + MotT (4200) = 29,400 beakers.
  • Council researches [Medicine if available; otherwise Nationalism] (3000 or 3600) + Electr (4200) + SciMeth (3000) + Sani (3000) + Steel (4200) + RepP (4200) + MassP (4200) + Amphib (3600) = 29,100 or 29,700 beakers. [i.e. 300 more or 300 less]

IV. Balancing the MAAP III and the Industrial Age Wonders
  • The Council is taking on a 900 beaker heavier load in the MAAP III deal (or possibly a 300 beaker heavier load, depending on the bonus techs), and will also bear the burden of building the Theory of Evolution (600 shields) for the Alliance.
  • In exchange, The Council will also be granted the right to build the Hoover Dam. Team FREE will have the right to build the Universal Suffrage wonder.
  • Under the single scenario where The Council ends up with the 300 beaker lighter tech load, The Council will pay 40% of the beaker difference to Team FREE.


V. Defense Against All
  • If either team is invaded during the Industrial Age, the team that hasn’t been invaded will provide 100 gold per turn to the besieged team for the duration of the invasion, or up to 1500 gold total (15 turns), whichever is less.
  • If either team is invaded, both teams will be relieved of their obligations to continue research at top speed on the MAAP plan, in recognition of the enhanced need for gold. When the invasion is over, normal obligations will resume – but both teams pledge to be generous towards the other if the MAAP needs to be adjusted after the invasion due to setbacks from the fighting
  • For purposes of the DAA, an “invasion” will be defined as any enemy units on shore, or waiting immediately off-shore.
  • Each team will immediately notify the other of any sightings of foreign ships with their (approximate) locations and heading. Each team will also notify the other if any foreign team begins making aggressive demands or sends other signals as a possible prelude to war.
  • As a defense against other's catching us in our technology lead, both teams agree to not trade, sell, or otherwise transfer any technology to foreign teams without the express permission of the other ally.
  • If either team lacks a strategic resource, and the other team has a surplus of that resource – the team with the extra supply will gift it to the lacking team.
  • Both teams agree to give the other first preference in any luxury resource trades.


END DRAFT
-------------------------

Also, there's no real reason to hold off on a luxury deal before we finalize the MAAP III. Are you interested in a swap of our Dyes for your Spices? We'll have Magnetism shortly and will be able to propose trades! [party]

Also – when can we expect Theory of Gravity and Banking from you? (Advancing to the Industrial Age! Whoo hoo!)

All the Best,
Your Allies,
General_W, speaking with the voice of The Council
 
I've stayed pretty silent in this discussion, but for the record I think you've done a great job with it, and I also support it in full. I'm also 'pro' Hoover's, since like AT says there'll likely be a lot of military to build as well. And considering the increase in costs for state-of-the-art units, as well as our growing economies, 100 gpt is on the low side IMO, though I'm fine with it too.
 
If 100gpt seems low we can always ask for more if we're invaded or consider sending more if FREE is attacked. We don't have to consider the treaty to be an upper limit.
 
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