zyxy
Warmongering Fool
Looks pretty good. The techs are divided over two independent research paths as much as possible: we do the lower branch, FREE the upper.
It's better to grab Atomic + Electronics with ToE. I would place both on our side, without tech cost - just to keep it clear. Then the tech division could be:
ToE: Atomic, Electronics
Council: Medicine, Electricity, Scientific Method, Rep Parts, Refining, Mass Prod, Motorized Trans: 27600 beakers
Free: Sanitation, Industrialization, Corporation, Steel, Combustion, Flight, Amphibious: 27300 beakers (with the correct cost of Combustion)
(Sanitation and Medicine could also be the other way around.)
This assumes we get Steam (3600) and Nationalism (3600) for free. If we get Medicine and one of Steam or Nationalism, then the Council researches the remaining one, and the higher research load of that is compensated by swapping Refining and Steel. If we both get the same tech, then The Council researches the missing one, and as compensation Sanitation is swapped with Refining. Any remaining differences are small (300 beakers at most, I think) and can be compensated in gold at some reasonable rate - 40% seems fine for such small numbers.
Don't know how to deal with Hoover's. Both teams will want it, probably (although the abundance of rivers makes it slightly less critical than usual). We can try to make a split with the Internet, but I think it will not work. Paul's idea of an auction is fun, but probably doesn't work: if one team takes on a much higher research load, then the other team will just be waiting for them. Of course saving up cash will speed up Modern Age research, but I doubt that it pays off.
It's better to grab Atomic + Electronics with ToE. I would place both on our side, without tech cost - just to keep it clear. Then the tech division could be:
ToE: Atomic, Electronics
Council: Medicine, Electricity, Scientific Method, Rep Parts, Refining, Mass Prod, Motorized Trans: 27600 beakers
Free: Sanitation, Industrialization, Corporation, Steel, Combustion, Flight, Amphibious: 27300 beakers (with the correct cost of Combustion)
(Sanitation and Medicine could also be the other way around.)
This assumes we get Steam (3600) and Nationalism (3600) for free. If we get Medicine and one of Steam or Nationalism, then the Council researches the remaining one, and the higher research load of that is compensated by swapping Refining and Steel. If we both get the same tech, then The Council researches the missing one, and as compensation Sanitation is swapped with Refining. Any remaining differences are small (300 beakers at most, I think) and can be compensated in gold at some reasonable rate - 40% seems fine for such small numbers.
Don't know how to deal with Hoover's. Both teams will want it, probably (although the abundance of rivers makes it slightly less critical than usual). We can try to make a split with the Internet, but I think it will not work. Paul's idea of an auction is fun, but probably doesn't work: if one team takes on a much higher research load, then the other team will just be waiting for them. Of course saving up cash will speed up Modern Age research, but I doubt that it pays off.