Mad Idea?! Mech design competition...

A good idea?

  • Yeah, I'd enter the competion.

    Votes: 5 31.3%
  • No, not interested.

    Votes: 2 12.5%
  • I wouldn't enter, but I'd be a judge or official.

    Votes: 6 37.5%
  • I'd prefer it if it was something other than mechs.

    Votes: 3 18.8%

  • Total voters
    16
  • Poll closed .
For Gundam ones here's a quicker link. http://www.mahq.net/mecha/gundam/index.htm

For the best and most-realistic gundams and mobile suits only look in the series based in the Universal Century, After Colony, and Cosmic Era. For more civ-specific looking mechs and gundams look at the Gundam G mechs (such mechs are Egypt's which looks like a Pharoah, Spain's which looks like a bull, U.K's which looks like a Beefeater, and more) which are under the Future Century. If you like Gundam Wing you might as well check out Gundam X because they are by the same director and basically are sequels.
 
same here, i was going to draw some stuff, but alot of my interes has into getting ready to test launch a web comic type thing I wanna do on CFC, so to get suggestions on it and stuff ;)
 
I just saw this thread and I'd like to say I'm interested :) If it's still on that is.

Love that blimp thingy Aaglo :D
 
Originally posted by aaglo
This is my submission to the mecha competition :D

It looks amazingly organic -- add some tentacles or somesuch and methinks you'd have a fine SF/fantasy aquatic beastie.

-Oz
 
XPHC.gif


A power suit, that could easily be scaled up to a mecha.
 
Wow aglo, that looks awesome!
I love the idea of mechs, but am always anoyed at their unlikelyness. Perhaps on mars the gravity would be low enough for a giant walking mechanoid but elsewhere other design soloutions would be more apropriate. Perhaps your nautilus type machine could be found swimming through the amonia ocean of an alien world, or floating about on a planet with low gravity but a fairly dense atmosphere.

Neomega, I've always liked your mech designs, very distictive. Have you experimented with fitted textures? IE using a grid to map a texture directly to your model? Its difficult to make it work to start with, but can be very rewarding when you get it right.

ozymandias, what is SF3D? your mech looks great by the way.

I decided to have a crack at making a mech from mechwarrior/battletech, though my only source of reference is the game mechwarrior2, so the mech looks a little blocky.
Its a Commando, a light mech (25tons) armed with a medium laser in the right arm, a shortrange missle 4 pack in the left arm, and a six pack of shortrange missiles in his belly, a regular Peter Andre! :)


commando.jpg
 
Hmmm... does anyone know how to get the picture to show up without people having to click on it?

Heres the screenshot that I worked from;
 

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and heres what I mean about fitted textures. This is the texture for the central body portion, I used a numbered grid to plot the location of each of the panels on the finished figure and then just drew over the grid.
 

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Originally posted by Smoking mirror

Neomega, I've always liked your mech designs, very distictive. Have you experimented with fitted textures? IE using a grid to map a texture directly to your model? Its difficult to make it work to start with, but can be very rewarding when you get it right.

If I could figure out how they are done I would. However the actual civ III models are so small.
 
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