Magellan’s Voyage doesnt work in conquests?

CivHobo

Chieftain
Joined
Apr 3, 2002
Messages
33
Not sure if this is a feature. I dont remember how it worked for civ3 or ptw.

But if you build the Great Lighthouse, you should get +1 movement for ships. If you build the Magellan’s Voyage arent you supposed to get an additional +1 movement bonus?

I just noticed my caravel (4 movement + 1 for great lighthouse) doesnt upgrade to 6 movement points. This is before I discover magnetism.
 
Is this in a Conquest? In AOD it produces a frigate every seven (I think seven) turns, and does not effect movement. It works in my epic game.
 
I don't remember this effect stacking even in Vanilla Civ3 (but it's been a while since I palyed it).
 
The problem is that by the time Magellans is available, the Great Lighthouse is obsolete, so you are getting the correct amount, you just can't get them both cumulatively.
 
The bonuses didn't stack in vanilla or PTW either. Still may be a bug, but one that's been around for a long time.

(Justus II -- you could acutally beeline to Navigation and avoid Magnetism for some time; Navigation allows the construction of Magellan's and Magentism obsoletes the GL -- so you could actually have the GL, not yet obsolete, and Magellan's at the same time).
 
Originally posted by Justus II
The problem is that by the time Magellans is available, the Great Lighthouse is obsolete, so you are getting the correct amount, you just can't get them both cumulatively.
Specifically, the Magellan's Voyage becomes available with Navigation, and the Great Lighthouse is rendered obsolete by Magnetism. So, it is possible to have them both active (for a short period of time). Magnetism and Navigation are on separate tracks in the tech tree.

So, CivHobo, you could have both bonusses only during the short period after you discovered Navigation, and before Magnetism. If you are in this short time frame, and you do not have the double movement, only then it is a bug, and you are kindly invited to post save game of that situation.

Otherwise, beware of Chieftess marking this NAB - Not A Bug.
 
Provide a save of this just so it can be verified, otherwise, I'll mark it as not a bug and not enough information. :)
 
Thing is, I looked in the editor and theres a special option for +2 movement bonus under improvments/wonders. But no building has that option checked? Both magellan and lighthouse have only +1 movement checked.

I've included the save game but its a bit far back. 23 turns for magellans.

Also I updated the game to 1.02. I think the game was newly started at 1.02

http://www.civfanatics.net/uploads6/Z3.zip

Cheers
 
Originally posted by CivHobo
Thing is, I looked in the editor and theres a special option for +2 movement bonus under improvments/wonders. But no building has that option checked? Both magellan and lighthouse have only +1 movement checked.

I've included the save game but its a bit far back. 23 turns for magellans.

Also I updated the game to 1.02. I think the game was newly started at 1.02

http://www.civfanatics.net/uploads6/Z3.zip

Cheers

The +2 Move is used in some of the Conquests:

Navigation School in the Age of Discovery Conquest

Nav_School.JPG


Caracol Observatory in the Three Sisters Tutorial has both the +1 and +2 Moves checked.

Caracol Observatory in Mesoamerica Conquest also has both the +1 and +2 Moves checked.

C_Obs.JPG
 
Specifically, the Magellan's Voyage becomes available with Navigation, and the Great Lighthouse is rendered obsolete by Magnetism. So, it is possible to have them both active (for a short period of time). Magnetism and Navigation are on separate tracks in the tech tree.

The thing is it isn't worth it to avoid Magnetism, since upgrading Caravels to Galleons gives you that extra +1 you lost with Lighthouse.
 
Originally posted by Chieftess
Provide a save of this just so it can be verified, otherwise, I'll mark it as not a bug and not enough information. :)

I have put together a test scenario that shows that the bonuses do not stack. The changes made to the scenario rules was to allow me to build the two wonders off teh back and to give me great leaders to rush those wonders plus an iron clad to observe the effects.

Building the great library increases movement from 3 to 4
Building Magellen's Voyage has no additional effect

In terms of the epic game, the effect is probably minor, given the short period of time that it is possible to have both wonders active. But I can see that it could pose problems in writing scenarios.
 
Originally posted by Chauliodus
The thing is it isn't worth it to avoid Magnetism, since upgrading Caravels to Galleons gives you that extra +1 you lost with Lighthouse.
Of course, but in that case the point about the effects not stacking is moot because the player elected to cancel the effect of the lighthouse.

However, I do agree that during the period that both wonders are available, the effects should stack. It isn't a global "I have one extra naval movement point" flag that can be toggled by either wonder. Especially in the creation of scenarios, if you give two wonders the ability to add a movement point, then in total there should be two movement points added.
 
Originally posted by Mercade
It isn't a global "I have one extra naval movement point" flag that can be toggled by either wonder.

In fact, it is.
 
I think I know what Mercade means. Like me I think that the option doesnt mean what it says it means.

I was slightly irritated by this, because I havent discovered railroad. So most of my units were moving slowly across the pangea. With ships that can quickly move 6-7 squares (yep I got some Galleons), it'll be much easier/quicker to send them to different parts of my turf.

Also I had caravels exploring the oceans in search of vacant lands. It would be strategically important for me to settle in those lands b4 any of the other civs get there.

Cheers
 
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