Magister Cultuum about your modmod

Alzara

Emperor
Joined
Jan 2, 2008
Messages
1,214
Location
Florida
Hey man

I was just wondering what your modmod is all about. Is it worth it? And does it need to undego compatibility updates with new patches of FfH?

Also what do people here think of his modmod? I'm wondering whether or not to try it out :)

Al
 
Hey man

I was just wondering what your modmod is all about. Is it worth it? And does it need to undego compatibility updates with new patches of FfH?

Also what do people here think of his modmod? I'm wondering whether or not to try it out :)

Al

Best thing to do is try it out and decide for yourself. As for what it's about - imagine all the things that you think of when playing FfH and momentarily think "Wouldn't it be cool if..." That's pretty much what Magister's modmod covers - all the little things that could be done a little differently. Some you'll like, some you might not - but I think that the gestalt is actually pretty cool.
 
The next version will probably be worth it. The first version has a lot of changes, which you can read about in its thread in the sub forum. I haven't had time to work on it lately and will still be way too busy for a couple of weeks. I'm way behind on a project due Friday, a little behind on a group project due (well, only a small part of it is due) next week, I have 5 tests in the next 2 weeks, plus an essay, lab, and ordinary home work. (Why I'm taking the time to respond I don't know.)


It certainly does require updating with every patch; unlike xienwolf's modular modmods, I use a large amount of python in mine, and will probably include SDK changes too. I had included a few last I worked on it, incorporating UnitStats and some of vehem's changes (and one SDK bug fix, which has been incorporated in the main mod since then). There are several changes I'd like to make when I learn enough C++. Neither SDK nor python can be done modularly. The first version only works with FfH .30 h (it hasn't been compatible with the last 3 versions).
 
Cool. Well I'll await your update :)

I assume you are a student... just out of curiosity, what is it that you study?

Al
 
I'm a second year engineering student at Georgia Tech (I'm currently declared as Civil Engineering, but thinking of switching to or minoring in materials science. Also considering taking and possibly minoring in the classics at nearby college, since I'm pretty good at Latin and wouldn't want all my classes to be engineering and it better to be more well rounded.) Right now I'm taking Ethics, Statics, Introduction to Engineering Graphics and Design (for which I'm way behind on an autoCAD project), Introduction to Environmental Engineering, and Earth and Atmospheric Science. This is perhaps the easiest semester I'll have here as for as the difficulty of the material goes, but the workload is much higher than normal (I'd rather it be the other way around).
 
It certainly does require updating with every patch; unlike xienwolf's modular modmods, I use a large amount of python in mine, and will probably include SDK changes too. I had included a few last I worked on it, incorporating UnitStats and some of vehem's changes (and one SDK bug fix, which has been incorporated in the main mod since then). There are several changes I'd like to make when I learn enough C++. Neither SDK nor python can be done modularly. The first version only works with FfH .30 h (it hasn't been compatible with the last 3 versions).

If you need the DLL sorting out again (UnitStats + Growth Hooks) once the new DLL Source is released, let me know.
 
Nice. I've already passed through the university life. Good to know you still find time to mod (or modmod :)) during your time there. Keep up the good work :D

Al
 
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