There is a window for entering the cost of maintaining wonders but apparently this is deregarded and all wonders do not cost anything to maintain. Everyone agree with this?
Originally posted by oryx Yes. I had hoped to employ wonders costs as a cheesy way to stop some tribes from getting too rich. Alas, it does not seem to work.
You could do what Captain Nemo did in Red Front, and give the AI an unessesary city improvement with a high maintinence cost. (in Red Front Nemo renamed the SDI defence 'concentration camp', and gave them a cost of 50 per turn)
In my case I am not concerned about the AI. If it was the AI I could just use events to minus X amount per turn. To do this for a human would be very confusing for him as he would be losing money even though his budget balanced.
I am already using the maintenance cost idea but a smart human would sell all the redundant improvements and make a windfall at the same time.
Originally posted by kobayashi I am already using the maintenance cost idea but a smart human would sell all the redundant improvements and make a windfall at the same time.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.