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[GS] Makarya Smooth Difficulty (WIP)

Discussion in 'Civ6 - Released Mods' started by Makarya, Mar 3, 2019.

  1. Makarya

    Makarya Chieftain

    Joined:
    Jul 25, 2018
    Messages:
    21
    Smooth Difficulty is a mod that aims to distribute the difficulty more equally across the different stage. In standard game, IA has a very strong start and rapidly fall off. I don't touch the AI, and I want to keep the rule the closer to the standard rule.


    Changes:
    Reduce early game power:
    No Bonus Settler
    Halved Number of Starting Military Unit.
    No more Tech or Civic boost per Era.

    Combat adjustment
    Increase of 1 in Combat Power. Humans can manage way better, battle.
    City State also get the bonus of Combat Power.

    Delaying free power into late game:
    Modifier of Production/Gold adjusted at 16% + 2% per era per difficulty above prince.
    Modifier of Science/Culture/Faith adjusted at 8% + 1% per era per difficulty above prince.

    Helping IA to get powerful cities:
    Add a modifier of growth of 5% per difficulty above prince.
    Add a modifier of food of 1% per era per difficulty above prince.
    Add 1 Food (resp 1 production, 1 housing) in all city for king (resp emperor and immortal).
    Bonus of 1 amenities in all city per two difficulties above prince.

    I also added 1 difficulty (why not?, I still have to take care of the icon).

    PS: Modifications are focus on ancient era start, but there shouldn't be any major problem for another start.

    TODO:
    Tweak the number after more testing
    Increase resource extraction for IA.

    Idea:
    Reduce player unit XP
    Add some scaling in combat strength

    Thanks to RushSecond for a strong inspiration in gameplay and code.

    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1669359017
     

    Attached Files:

    Last edited: Mar 4, 2019
    [to_xp]Gekko likes this.
  2. Mycroft Canner

    Mycroft Canner Chieftain

    Joined:
    Jan 29, 2018
    Messages:
    5
    The workshop link you provided takes me to Extended Diplomacy Ribbon instead.
     
  3. Makarya

    Makarya Chieftain

    Joined:
    Jul 25, 2018
    Messages:
    21
    Corrected
     
  4. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    thanks for this, will be looking forward to any upcoming tweaks as well :)
     
  5. Ravence

    Ravence Chieftain

    Joined:
    Mar 17, 2019
    Messages:
    1
    Gender:
    Male
    Wow so there's a mod that reduces the bonus settlers for AI now? Before, there's no script for that right? Btw thanks for this mod :)
     

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