SuicideMW
Chieftain
I've noticed that most people who create new air units for Civ III have the trouble of making them mobile. Well, I don't know if anyone knew about this or not, and if you do know about this just let me know, but if you are adding air units to your Civ III game, make sure when using the Civ3Edit, do not select "Immobile" under Unit Abilities. This will ensure that your air unit will move like a land unit. Unfortunately, there are some drawbacks.
For starters, air units aren't allowed to attack cities, unlike in Civ II. Hopefully the next patch and Civ3Edit will aleviate this problem. Also, if you assign the Unit Ability "All Terrain as Roads", unfortunately when flying over water, it counts each space as one whole, rather than 1/3.
If anyone knows a work-around, please reply. If not, I hope Firaxis will be able to fix this part of the game so we can have helicopters that can attack cities, like in Civ II.
For starters, air units aren't allowed to attack cities, unlike in Civ II. Hopefully the next patch and Civ3Edit will aleviate this problem. Also, if you assign the Unit Ability "All Terrain as Roads", unfortunately when flying over water, it counts each space as one whole, rather than 1/3.
If anyone knows a work-around, please reply. If not, I hope Firaxis will be able to fix this part of the game so we can have helicopters that can attack cities, like in Civ II.