Making my own mod to alter an existing mod, can't get it to Load after...

pokiehl

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Hi all,

Have we figured out the mess with load order yet?

I'm uploading a database change to remove some resources from the Resourceful mod that I don't like, alter yields, etc. For the UpdateDatabase action, I put the custom property of LoadOrder to be 100. But no matter what it's not loading AFTER Resourceful. I know that Dependencies are broken, but I put a dependency into Resourceful and it of course didn't work.

The Text changes I made are working fine though. :/

EDIT: I'm dumb and changed the name of the SQL file after I created the ingame action..
 
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You'd have to attach the mod for anyone to figure out what you are doing wrong

EDIT: I actually just saw the problem..I changed the name of the database file after I created the InGame action so it wasn't working anymore...:hammer2:

Thanks for your offer to help as always LeeS. I really appreciate your posting.
 
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Yeah. Modding.log was throwing an error message for mismatch of file names. It is good to look in modding log when there are no database errors but your code seems not to be implementing. It is often an error like that and there will nearly always be a message in modding log.
 
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