Mewtarthio
Emperor
- Joined
- Apr 14, 2004
- Messages
- 1,930
One thing has always annoyed me about cIV: The AI is nothing more than a computerized enemy meant to be crushed by the player. I'm not saying that I actually believe a sapient, human-level AI is possible with current technology, but I am annoyed at the obvious gap between human and AI. It's not that the human is inherently smarter than an AI, but rather that the human plays a completely different game. The AI runs around, tallying up things like State Religions and recent tributes and the like, while the human is capable of ignoring such pointless matters. The human cares about one thing: winning. The AI cares about a dozen different things, few of which get it closer to victory, and all of which can be used to manipulate it relatively easily.
I believe that, in principle, the AI should be another competitor, not just an obstacle for the player to overcome. In this respect, religion is poorly implemented: No human would care if another player had the same state religion under the current system. It would be better if you had benefits for sharing SR with friendly civs and penalties for sharing SR with unfriendly civs (or being friendly with heathen civs), such as (as a random, totally balance-free suggestion) increased happiness per trade route with a foreign brother-in-faith, increased unhappiness if your people trade with heathens (not necessarily to say that they'll be particularly miffed by the contact, but that unhappiness represents a certain extent of political instabilty, caused in part by exposure to foreign ideas). In this way, both human and AI act out historical roles, spreading their religions throughout the world and attempting to share religions with their neighbors whether by spreading their faith with the sword (We offer: Peace Treaty; We want: Convert to Hinduism), convincing their neighbors to follow them (We offer: Drama; We want: Convert to Hinduism), or just going with the majority (Everyone else is Hindu; we'd better follow suit). The difference is that these are no longer done to acheive aribitrary modifiers but rather to pacify the citizens.
My belief is that changes such as this must be effected if the AI is to be competitive. Pull up any high-level OCC victory strategy to see what I'm talking about: It will almost certainly revolve around finding an AI and manipulating it (using a system so transparent that the numbers actually appear on-screen) into signing a Permanent Alliance. What human player would ally with someone who has but a single city? What sort of intelligence at all, real or artificial, would throw in its lot with such a weakling? It's not as if the unlimited National Wonders give any benefit to the city's ally.
I often see topics (there's a pretty big one on this forum right now) asking about how to improve the AI so it can compete with a human. I claim that, with Civ's current abuse of the AI, that is not possible. The AI is transparent and foolish, and it's aribitrarily handicapped by taking into account items with no true impact on gameplay. I really believe that the game rules should be retooled, possibly not even until Civ V, such that history can be replayed and realistic relationships formed with an AI just as ruthless, if not as cunning, as the player. Until then, the AI will be nothing more than a fancy video game boss, no more a true opponent to the player than Bowser is to Mario.
I believe that, in principle, the AI should be another competitor, not just an obstacle for the player to overcome. In this respect, religion is poorly implemented: No human would care if another player had the same state religion under the current system. It would be better if you had benefits for sharing SR with friendly civs and penalties for sharing SR with unfriendly civs (or being friendly with heathen civs), such as (as a random, totally balance-free suggestion) increased happiness per trade route with a foreign brother-in-faith, increased unhappiness if your people trade with heathens (not necessarily to say that they'll be particularly miffed by the contact, but that unhappiness represents a certain extent of political instabilty, caused in part by exposure to foreign ideas). In this way, both human and AI act out historical roles, spreading their religions throughout the world and attempting to share religions with their neighbors whether by spreading their faith with the sword (We offer: Peace Treaty; We want: Convert to Hinduism), convincing their neighbors to follow them (We offer: Drama; We want: Convert to Hinduism), or just going with the majority (Everyone else is Hindu; we'd better follow suit). The difference is that these are no longer done to acheive aribitrary modifiers but rather to pacify the citizens.
My belief is that changes such as this must be effected if the AI is to be competitive. Pull up any high-level OCC victory strategy to see what I'm talking about: It will almost certainly revolve around finding an AI and manipulating it (using a system so transparent that the numbers actually appear on-screen) into signing a Permanent Alliance. What human player would ally with someone who has but a single city? What sort of intelligence at all, real or artificial, would throw in its lot with such a weakling? It's not as if the unlimited National Wonders give any benefit to the city's ally.
I often see topics (there's a pretty big one on this forum right now) asking about how to improve the AI so it can compete with a human. I claim that, with Civ's current abuse of the AI, that is not possible. The AI is transparent and foolish, and it's aribitrarily handicapped by taking into account items with no true impact on gameplay. I really believe that the game rules should be retooled, possibly not even until Civ V, such that history can be replayed and realistic relationships formed with an AI just as ruthless, if not as cunning, as the player. Until then, the AI will be nothing more than a fancy video game boss, no more a true opponent to the player than Bowser is to Mario.