Grey Fox said:Play against the Hippus, and you will be forced to war in the field, or you wont have any towns/mines and farms left.
QES said:Also a BIG issue i have in the game. It is rare for battles to be fought outside cities. I finally had one very satisfying war with the elves when i was playing the cabalim. Almost every fight took place outside of cities (it was also realatively early game). I won through attrition and razing of citys with bambur. Dwarf v Elf. (I was runes). But most games i play, one or the other side simply awaits a siege, either offensively or defensively. The seiger gets wittled at, until its unable to take the city, OR it takes the city. But there are very rarly Army V Army IN THE FIELD combat. Which is primarily where cavalry shine.
QES said:Raiding and pillaging is a very powerful tactic, yes. But it still doesnt get you cities, It helps long term, but not short. The AI never surrenders city in diplomacy from being besieged and radied to death. Even if they are crippled.
-Qes
Grey Fox said:Well wars arent always fought to destroy a civilization, but to gain an advantage. And while raiding doesnt give you a city, it can give you an immense advantage. Especially when it comes to commerce/research.
Grey Fox said:Maybe they should get lowered cultural gain over tiles where war is fought? (So you could flip tiles by lowering its culture by invading that terrain)
"If improvements were Harder to build, more important to protect, then maybe wars would be found outside of cities."
So you dont think 50+ turns of investment in a Town is worth protecting?
QES said:Compared to the city that grants me access to that tile? Absolutly not. Towns can be rebuilt, cities generally are FAR harder to rebuild/recapture. Plus towns grow, so they're usefulness expands. A worker taking just a few turns to return that tile to useful status is very short indeed, and while its not at "full capasity" its never worth leaving my well fortified city to protect a town, EVER.
Grey Fox said:I'm just saying you should need enough military to protect both your important tiles and your cities. (I always try to protect Towns and Resources)
It's espesially important for me atleast during the beginning of the game, versus barbarians (usually) to protect my cottages/villages/towns, so I can reach the religion and techs I want in time. (And even more so in MP)
But yes, of course, cities are more important, and a war isnt really worth it if you dont take a city. But pillaging is better then nothing, especially in multiplayer (which has become what I play the most nowadays, for some reason).
Chandrasekhar said:Just playing the devil's advocate here...
If you have an inferior army, then you must sit and take whatever pillaging and capturing the enemies can manage. If you have a superior force, then you can afford to lose them to protect your improvements.
Likewise, if you only outnumber your enemy slightly, you want to send in some cavalry to pillage the heck out of their improvements before suing for peace (good vs. Mansa Musa in vanilla Civ, as he'll Space Race to victory unless you slow him down). If you greatly outnumber them, then you want to build a bunch of berzerkers and heavy attack units to take the cities without bothering to pillage, as you'll be owning those tiles soon enough.
If you don't expect to lose any cities, it's in your best interest to defend what tiles you can, keeping in mind that a cunning enemy can take your cities out from under you if you aren't smart about leaving some city defenders behind. If you're in a close war, though, it is better to turtle in your cities.
Chandrasekhar said:Seems like that might be a bit harsh. If I'm losing an early war, then suddenly my cities are down to size 3 and I don't have enoughto make a counter-invasion force. Plus, it encourages people to just sneak one of their units into the AI's borders to penalize them. It does nothing to make it more beneficial for the attacker. Instead, it just weakens the defender considerably. Whatever happened to the populace rallying for the benefit of the war effort?
the biggest cost would be war wearyness from all the deaths of their people?Sureshot said:i think the best way to get a lot of out of city battles (though i personally do a fair bit of in-borders-out-of-city battling since you get more xp for attacking than defending) is to have units that are cheap to make, weak, and cost no maintenance. Since then you could field tons of them just to slow your enemy down, and use up their attacks (a unit without blitz can only attack once, so if you had a bottleneck you could field tons of these uits there and the enemy would take a long time just killing all the units lol).
Personally I think this cheap weak unit should be macemen. A maceman is supposed to be easily and cheaply trained but not as good as a highly trained unit. It'd be great if in the mid game civs were able to field tons of free maintenance cheap units to really push the wars into the field.
something like:
Macemen
4
1
No maintenance
No bonuses (they're not specially trained)
Can be drafted
Same cost as Warriors or even cheaper and can be built with food without conquest.
That way even axemen would be stronger, but macemen come later and would provide greater numbers.