Man-at-Arms suggestions?

galinew

Chieftain
Joined
Apr 1, 2006
Messages
9
I'm making a man-at-Arms as a unique unit to replace the Axeman, since I think the axeman looks a little too barbarian-ish for my civ. The civilization is going to be a peaceful builder and I want the unique unit to help them survive the early game long enough to make a difference later, as opposed to someone like Washington who has trouble surviving to the end.

Does anyone have some suggestions for the abilities I should give it?
 
Depends. What civilization are you making it for?
 
Well, from what little I know a Man-At-arms could have just about anything.
Wikipedia said:
It was also used to refer to a man who carried hand-weapons into combat during the medieval period
He could have anything from a club to nun-chucks. To reflect that maybe you could give him a lot of little bonuses against everything. Maybe +10% vs. Melee, 20% Vs. Siege, 20% vs. Archers, or something like that.
 
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