managing revolt early in diety

gr8ful wes

Deity
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comrades(lol)
I finished my first emporer 7 civs, raging hordes game, good fun, as a democracy with minimal war. Now I'm struggling with diety, simply trying to keep my towns out of revolt. I am in monarchy, have temples and often 3 troops in each town and they are still angry. I have been unable to get any wonders yet and its allmost AD. What is up? How do folks get the good wonders against such terrible odds? and how do you keep these dudes happy?
Thanks
WES
 
In my Signature Block is a link:

http://forums.civfanatics.com/showthread.php?s=&postid=324457#post324457

In the first part of that link, there are more links, particularly to PD.


Also, there is some discussion in the War Academy from various people.



In a nutshell, I get out of Monarchy as soon as possible. But until you can, then stay at the bottom of the tech tree (look at wall poster). At diety, you need to get to some happiness wonders, esp. Michelnagelo's Theater and JSBach. Statue of Liberty & early Fundy will solve all happiness problems.

Other non-Wonder things for Monarchy are:

1. Elvis.
2. Temple.
3. Colosseum.
4. Irrigation (more food, to support the another Elvis!).
5. Troops (up to 3).
6. Luxuries (Use Mkt/Bnk to multiply).
7. Trade routes + Lux allocation.
8. Use Taxmen/Sci (sometimes).
9. Other Gov't (Republic).


Notes on Republic:
1. Use that extra trade on Luxuries.
2. Build Tpl/Mkt/Bnk (Col if necc).
3. Make trade routes.
4. Irrigation.
5. Increase trade by putting citizens on high trade squares.6. Use Elvis/Tax/Sci as necesary.



In monarchy, I usually don't use Elvis... I like irrigation and double taxmen (or double scientists). I usually don't allocate Luxuries for hapiness. I augment with Wonders ASAP.

:)
 
I have been unable to get any wonders yet and its allmost AD
After you've built your two first cities, allways two settlers in deity, Build two settlers for expansion, one in each city, then make sure you can keep the city with most production happy for a while. Easiest done with three warriors, which you build in that city or in another city and move to that city. Then start a wonder. :) It allways depends on, but set one city to produce an early wonder as soon as possible. Which wonder you choose depends on your style of playing. If your enemy completes the same wonder you are building, you can switch to a new one and keep all the shields you allready build, or keep building the same wonder until you have a new wonder to change to. With three warriors in your city you should be able to keep it happy until sixe 5. I usually stop the growth at that time to maximize the shield output, if possible.:)
I believe some other players would say something different, but this is how I do it:)
 
Micromanage your cities so that they do not grow past the size at which you are capable of controlling happiness at. Once they are at size 3 and you'll need martial law or a temple to stop unhappiness after any further growth then take your workers off the grasslands and put them in the ocean for boosted trade or the forest for extra production. If you move the worker to the forest then you'll be able to build whatever you need to control unhappiness much quicker and can then readjust for further growth until you reach the next level you will get unhappy citizens after. Remember that unless you found your city on a mountain, then you'll always get a worthwhile bonus from the city square itself and so more small cities can get you the same amount of trade (often more) than a few larger ones. If you found your first city on a grassland then you'll get three food straightaway so you can put your next worker onto an ocean square for more trade and still have 2 extra food to play with. :)
 
Remember that unless you found your city on a mountain, then you'll always get a worthwhile bonus from the city square itself
A Mountain is not quite so useless... assuming it has no special and no river (rivers with scenarios and/or map editor), then you will get one food. If you use a settler or engineer to start mining, and THEN found the city, you will have 1f & 2s until RR, then you will get 1f & 3s. In other words, a mountain is just like a forest in terms of production. :)

Of course the best benefit to a mountain is the defense... units defend with triple the D rating (e.g., phalanx would be 6, not 2).... including against ship and air units!
 
Originally posted by duke o' york
... If you found your first city on a grassland then you'll get three food straightaway so you can put your next worker onto an ocean square for more trade and still have 2 extra food to play with. :) [/B]

Not unless your playing GOTM 18 where you start out in fundy!! Remember, in a normal game, your in despotism, max 2 of anything until monarchy. :(

Question: very early in the game (MGE, diety, despot, ), whats more important in you first and/or second city, one more food, or one more trade?
 
Originally posted by Ace
Question: very early in the game (MGE, diety, despot, ), whats more important in you first and/or second city, one more food, or one more trade?
Hehe, it is different if you have 1 missing food to complete the foodbox or if the foodbox is empty ;)
I evaluate 1 trade as less than 1/2 of shield (1/2 if the tax rate would be 100%). And the relation shield/food can be calculated: you can compare profit from a new city(from the settler)/profit from new worked square.
 
SlowThinker has the right of it -- one can calculate the relative value of food, shields & arrows. For the rest of us simple folks assume for the moment that all are equally valuable; but if early unhappiness lurks, then the value of additional food looks to be less than the other resources -- time to move the citizens to doing other tasks.

Additional unhappiness suggestions -- build settlers (shrinks the city by one), and reset the placement of citizens within the city limits such that there is no excess food -- no additional growth. (However, as additional cities enter your realm new outbreaks of unhappiness occur -- there are some notes to that train of thought elsewhere (I recall the 9th city in Monarchy & the 11th city in republic begin the reset of first citizen is now unhappy.)

Also, one thing I see from the better players is the limitation of city size (e.g. the city is placed on a grassland (2 food, 1 shield, 1 arrow all ‘bonus’) and the first citizen lives in the water (one food and two arrows). One extra food leads to slow growth. Once the city reaches size 2, the second citizen lives in a tree (unhappy with one food and two shields). Post a couple of warriors in the city (one will do early on) and the size two city will be stable eating the four food produced & contributing three shields and three arrows before waste & corruption. Repeat as necessary (see ICS and similar thoughts). :goodjob:
 
I agree about building settlers.
All your cities should be of size 1 or 2 when you build your 6th, 7th city. Don't let cities grow, build settlers as fast as possible. Prefer shields over food, you need just 40 shields and 20 food to build one settler (so that the city of size 1 don't disappear).

A new city costs 40 shields and 20 food (60 resources) and gives you say 5 resources (2 food as support not included): 1 new permanent resource costs 60/5=8 resources.
A new square costs 10 shields (warrior for martial law) and 20 food (30 resources) and gives you say 1.5 resources (2 food as support not included): 1 new permanent resource costs 30/1.5=20 resources.

:) If these computations are not enough for you then see Apolyton: Campo Challenge 1
 
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