I thought it would be fun to play a game on a huge map vs one Civ.
I played the Celts vs the Arabs.
Both CIVS had their own land mass and quickly ate them up. We didn't make contact until 500AD. I expected this to be a cake walk (REGENT level). Turned out that managing that many cities was a chore. On top of that at some point the number of cities reached critical mass and any new cities produced all most nothing of value.
I researched straight to gun powder with the idea of a quick earl war. (Using the Celts special unit was out of the question as i did not want to trigger an early GA.)
So..I get to gunpowder and...no saltpeter.. The map (huge!) had exactly ONE source and it was deep in Arab land.
The arabs attack landing some early gunpoweder units but I overwhelm them numbers and arty. I'm not sure at this point how things are going to play out, as the next good unit is Cav and you need saltpeter for that...
I end up getting guerillas and fighting off a massive cavalry attack. Didn't lose any ground..didn't gain any.
To make matters worse there is exactly ONE source of coal, and it too is deep in arab held lands. I'm trying to run a massive land mass WITHOUT railroads.. I bee line to replaceable parts...and same deal with rubber...
The coal is coastal so i land about 25 guerillas along with a crap load of arty, and a settler. I claim the coal and get lucky..some oil shows up.
Arabs ask for peace and I give it gladly. I use a few turns to improve the defense of the coal city(walls, more troops, more arty)...and plan an attack to gain rubber. The turn i was planning to attack to gain the rubber, the arabs break the peace and launch the largest wave of cav I've ever seen at the city with the coal.
The attack lasts so long that I walk away from my PC and watch a hockey game.
A few turns later I'm still holding the coal and now i have the rubber...que the bombers and infantry!
A few turns after that I suffer a culture lose.
Good times!
I played the Celts vs the Arabs.
Both CIVS had their own land mass and quickly ate them up. We didn't make contact until 500AD. I expected this to be a cake walk (REGENT level). Turned out that managing that many cities was a chore. On top of that at some point the number of cities reached critical mass and any new cities produced all most nothing of value.
I researched straight to gun powder with the idea of a quick earl war. (Using the Celts special unit was out of the question as i did not want to trigger an early GA.)
So..I get to gunpowder and...no saltpeter.. The map (huge!) had exactly ONE source and it was deep in Arab land.
The arabs attack landing some early gunpoweder units but I overwhelm them numbers and arty. I'm not sure at this point how things are going to play out, as the next good unit is Cav and you need saltpeter for that...
I end up getting guerillas and fighting off a massive cavalry attack. Didn't lose any ground..didn't gain any.
To make matters worse there is exactly ONE source of coal, and it too is deep in arab held lands. I'm trying to run a massive land mass WITHOUT railroads.. I bee line to replaceable parts...and same deal with rubber...
The coal is coastal so i land about 25 guerillas along with a crap load of arty, and a settler. I claim the coal and get lucky..some oil shows up.
Arabs ask for peace and I give it gladly. I use a few turns to improve the defense of the coal city(walls, more troops, more arty)...and plan an attack to gain rubber. The turn i was planning to attack to gain the rubber, the arabs break the peace and launch the largest wave of cav I've ever seen at the city with the coal.
The attack lasts so long that I walk away from my PC and watch a hockey game.
A few turns later I'm still holding the coal and now i have the rubber...que the bombers and infantry!
A few turns after that I suffer a culture lose.
Good times!