Acularius
King
Whereas I'm learning about how it works, I believe I have set up an SVN for Map and Scenario creation and it should... in theory. Work!
If not, I'm sure someone will know how I goofed.
I'm just copying the instructions from Modder's Documentation. With some changes.
http://forums.civfanatics.com/showpost.php?p=10651778&postcount=1
The purpose of this is so the map team can work on the projects that come forward at the same time, WITHOUT possibly interferring with the actual mod of C2C's SVN.
This way we can mess up together, without doing any harm to the mod.
On a positive note, it allows the an incredible amount of freedom to the group and when we are ready all we have to do is update Koshling or whomever wants to keep tabs on us when something is 'possibly' ready for the actual SVN commit for the C2C mod.
Should allow better bug testing that can be caught before it is committed to the main mod.
Past that, I don't know.
Experiment time. Crash course in learning how SVN works.
If not, I'm sure someone will know how I goofed.
I'm just copying the instructions from Modder's Documentation. With some changes.
http://forums.civfanatics.com/showpost.php?p=10651778&postcount=1
1) Get a sourceForge login
2) Tell Acularius what your SourceForge userid is, so he can add you as project contributors
Acularius note: As I figure things out.
3)Download and install Tortoise SVN if you don't already have it (http://tortoisesvn.net/downloads.html)
4) Prepare a folder to contain your copy of the project
Create an empty directory that will hold your working copy (i.e. - local directory on your machine which will be your 'image' of the central repository - this is where you will make your changes when you want to contribute them and where other people's changes will sync down to). I strongly recommend that this is NOT your 'live' copy in 'program files/firaxis/...'. Mine is in \Desktop\Map projects\C2C Map Team, but the location doesn't matter - just put it somewhere convenient where you have space.
(Moders only) You can make changes here without effecting anyone else while you are developing them - the rest of us will only see them when you commit them (see later)
5) Checkout from the repository to the folder you created in (4). This will get the current revision (which I have initialised as the V13 content) and make a permanent connection between your working folder and the repository. Assuming you have installed SVN as in (3) you can do this by right-clicking the directory in Windows Explorer and selecting 'Tortoise SVN/Checkout...'. When it asks you for the repository URL enter 'svn://svn.code.sf.net/p/caveman2cosmosm/code-0/trunk'.
Acularius note: Should in theory, work.
https://svn.code.sf.net/p/caveman2cosmosm/code-0/trunk
6) After it's all copied you are up and running!
The purpose of this is so the map team can work on the projects that come forward at the same time, WITHOUT possibly interferring with the actual mod of C2C's SVN.
This way we can mess up together, without doing any harm to the mod.

On a positive note, it allows the an incredible amount of freedom to the group and when we are ready all we have to do is update Koshling or whomever wants to keep tabs on us when something is 'possibly' ready for the actual SVN commit for the C2C mod.
Should allow better bug testing that can be caught before it is committed to the main mod.
Past that, I don't know.
Experiment time. Crash course in learning how SVN works.