Prince_Ralfi
Chieftain
- Joined
- Oct 25, 2012
- Messages
- 56
For the next step of our ISDG I think we need to discuss the final decision about our map and the referee system.
Changing these risk factors changes the game.
So we shouldn't use a Maptype? Because each maptype has a huge impact on the strategy one should choose.
Every decision on the game settings alters the game. So I can't agree with this reasoning.
As far as I remember we agreed on Pangaea+ as map type.
Only thing in discussion was a change to Pangaea to relocate CS to the continent.
Maybe we are making to big a deal of it. Let's just use map generator on pangaea with strategic balance (which provides iron and horses to starting pos.) and go with it.
I personally hate the feeling that comes up when another player rushbuys a settler in R5 because he found El Dorado. But as you are right, that's part of the game.
Still no ideas for referee?
Maybe we are making to big a deal of it. Let's just use map generator on pangaea with strategic balance (which provides iron and horses to starting pos.) and go with it.
I personally hate the feeling that comes up when another player rushbuys a settler in R5 because he found El Dorado. But as you are right, that's part of the game.
Still no ideas for referee?
I understand the complaints surrounding El Dorado and Fountain of Youth. I still feel they are part of the game, but the chances of having either A) in our game AND B) near enough to us to take advantage of are slim. We probably were not strategizing around these possibilities, and the removal of them is very very unlikely to affect these strategies.
Strategic resources however is very important. Rome normally would want to expand to ensure Iron, but now they both don't have to and are guaranteed their Legions which were balanced assuming one has to work to get them. Egypt now has less use for these horses they are guaranteed to get, or one of the uses of the War Chariot is removed. I am sure the resourceless-ness of the War Chariot was at least a small factor in determining to play Egypt for them.
I think this is a very good reason to go with default resource spread. But of course if the majority disagrees, we should go with the vote. Or however we decide it.
I see the point in your arguments. But apart from Egypt you can turn it around. Assume that Rome has a source of iron nearby which can be connected with the first city and another player with iron or horses that far away, that it would mess up the whole expansion strategy to connect them.
There would be lots of whining after been overrrun by Rome or Egypt without even a chance to react because of a lack of strategics. Or if we play standard it should at least be made sure that they are somewhere nearby.
I'm just excited for this game and want it to start.