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Map creation and referee

Discussion in 'Civ5 - ISDG' started by Prince_Ralfi, Feb 1, 2013.

  1. Atlas627

    Atlas627 Deity

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    Rome would have had to take the risk of getting Iron Working without guaranteed Iron. The overrun civ has multiple choices. They can go economy, which means they are taking the risk of being overrun if Rome gets Iron. This can be counterplayed by scouting, harassing, and allying other players. Alternatively, the overrun civ could also have chosen to go for military. So then the question is whether they chose to risk Iron Working or if they chose to get the guaranteed forces by either rushing Iron Working AND expanding or if they wanted to rush Civil Service, risking getting rushed. Their decision can be made safely with proper scouting, harassing, and allying with other players.

    Might there be whining? Sure. But it is noone's fault but their own. They don't have strategics because they took a risk and got unlucky. They have plenty of options available, each with a minimizable risk. In a game designed around multiple players (not necessarily humans), not everyone can win.

    Well regardless, I just want to start! :lol:
     
  2. Maiar

    Maiar Chieftain

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    For me (not as group leader, but propably most of my polish comrades would agree with me) strategic balance and removing imbalanced natural wonders is must have.
    I lost too many games due to lack of coal or uranium on my side of map, without event saying about iron/horses, huh.

    And I'm on of those guys, who are always against all random-things (<3 mirrors) when it comes to serious game, for which I will spend a lot of time.
    Also, checking in "Community GMR Game" thread, for balance were: Deutsche (Prince_Ralfi), French (KiffeLesBiffles) and polish team, can't find setting proposed by 4 team, but it still majority.
     
  3. Genghis.Khan

    Genghis.Khan Person

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  4. Atlas627

    Atlas627 Deity

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    Very well. For future reference, we should work this out before deciding civs. :)
     
  5. Dudj

    Dudj Chieftain

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    I belive it is allready decided?
     
  6. Calis

    Calis on time

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    That's why he is talking about the future. :)
     
  7. Dudj

    Dudj Chieftain

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  8. Maiar

    Maiar Chieftain

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    DudJ, following this post:
    Seems like we need to decide only about ruins and type of pangaea.
     
  9. SilentConfusion

    SilentConfusion Emperor

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    Ok so the following votes need to happen:

    Ancient Ruins:
    • On (Introduces more randomness and potentially more fun, but not necessarily)
    • Off (More balanced, less contrast between start points, may change scouting priority)



    Type of Pangaea:
    • Pangaea (Normal pangaea with all civs and all city-states on one landmass)
    • Pangaea Plus (All civs are on the same landmass, but city-states are on islands surrounding the landmass, which makes for later CS contact and forces you to rely on other things early for culture/food/happy/etc.)
     
  10. Atlas627

    Atlas627 Deity

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    Ok, apparently we did decide that already? My mistake. We certainly never DISCUSSED it, even if we did agree to it. Oh well.

    Ruins should be on for the same reason strategics should be default/standard/randomized, because that is what the game is balanced around. They should be off for the same reason strategics should be balanced, which is that a bad start could make the game unfun for a whole team for a long time.

    I prefer ruins on. It is part of the risk you take when spending resources on early scouting.


    I think bullying, allying, and conquering CS early is an important part of the game, but I don't like abuse of the CS. Since we already agreed to de-incentivize worker steals by forcing 10 turns of war (instead of insta-peace with CS), I think it is a better option to do normal Pangaea with reachable CS.
     
  11. viktorianer

    viktorianer Chieftain

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    !

    You can attack with ships very well! :)
     
  12. GeoModder

    GeoModder Deity

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    ...Or choose the Vikings as civ. :lol:
     
  13. Atlas627

    Atlas627 Deity

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    I suppose since its Pangaea perhaps doing Plus will give specialization and incentivize navy.

    I don't get what the "!" is for? :confused:
     
  14. Genghis.Khan

    Genghis.Khan Person

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  15. SilentConfusion

    SilentConfusion Emperor

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    My own opinion is Pangaea Plus and No Ancient Ruins, but perhaps we should as a team decide our preferences and then have each team report back. That will probably lead to a more clear outcome.
     
  16. viktorianer

    viktorianer Chieftain

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    it means, i am with you! :)
     
  17. Prince_Ralfi

    Prince_Ralfi Chieftain

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    Though I personally am with Maiar in this matter and would love to turn off everything that brings a "luck factor" into the game.
    civforum.de votes for:

    Maptype: Pangaea+
    ancient Ruins: on
     
  18. SilentConfusion

    SilentConfusion Emperor

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    I've heard people ask about Pangaea Plus being part of a DLC that our players would have to have to play the turns. Does anyone know more about this? Which DLC is it that Pangaea plus comes from?
     
  19. Prince_Ralfi

    Prince_Ralfi Chieftain

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    It comes with G&K ... so no problem.
     
  20. Maiar

    Maiar Chieftain

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    Genghis.Khan and SilentConfusion are from the same team?
    I mean, everything for me is little confusing...
    Maybe only "representatives" of specific teams should talk in organizational threads?
    And thx Prince for marking your team. : )

    About polish setting, we discuss about it already, so it should be in a moment.
     

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