Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 3,121
I see the point in your arguments. But apart from Egypt you can turn it around. Assume that Rome has a source of iron nearby which can be connected with the first city and another player with iron or horses that far away, that it would mess up the whole expansion strategy to connect them.
There would be lots of whining after been overrrun by Rome or Egypt without even a chance to react because of a lack of strategics. Or if we play standard it should at least be made sure that they are somewhere nearby.
Rome would have had to take the risk of getting Iron Working without guaranteed Iron. The overrun civ has multiple choices. They can go economy, which means they are taking the risk of being overrun if Rome gets Iron. This can be counterplayed by scouting, harassing, and allying other players. Alternatively, the overrun civ could also have chosen to go for military. So then the question is whether they chose to risk Iron Working or if they chose to get the guaranteed forces by either rushing Iron Working AND expanding or if they wanted to rush Civil Service, risking getting rushed. Their decision can be made safely with proper scouting, harassing, and allying with other players.
Might there be whining? Sure. But it is noone's fault but their own. They don't have strategics because they took a risk and got unlucky. They have plenty of options available, each with a minimizable risk. In a game designed around multiple players (not necessarily humans), not everyone can win.
Well regardless, I just want to start!
