Zechnophobe
Strategy Lich
I'm not sure if this is something that really pertains to the mod exactly, but I do know that the normal map creation script really values forests far too highly for almost all civs. Forests are literally a death knell for non elf factions. Bronze working is a long ways off, and the difference between being able to put down a half dozen or so useable cottages early on, and having to tech to bronze first to get more than one or two, is cripplingly bad. At the very best, you spend a fair amount of time running around trying to find deforested areas with your initial settler.
Is this something that can be regulated within the mod?
Side note: I've noticed that as the Khazad, I almost *always* start near a 'gold'. It's horribly frustrating, and I"m curious if there's some legacy weighting code for them that causes this to happen, or if I'm just unlucky. (Not that gold is bad per se, but a different luxury would be awesome).
Is this something that can be regulated within the mod?
Side note: I've noticed that as the Khazad, I almost *always* start near a 'gold'. It's horribly frustrating, and I"m curious if there's some legacy weighting code for them that causes this to happen, or if I'm just unlucky. (Not that gold is bad per se, but a different luxury would be awesome).