darski
Regent in Training
I just played a game (as Japan) with a somewhat convoluted map. (cont/temp/cool/5bil). it had an inland lake that was more than 21 tiles and there was some up/down/around/through and over parts to it while it was under shared ownership.
I did find that my choices were really affected by how the map would let me move. Ok, so I'm a wussy warlord player but is that why I had to argue with this map for a goodly bit? I have been reading (as usual) and I realized that it was worth it to leave some marshland in place (with a road) so that enemies were discouraged from 'visiting'. So, in that case the map assisted me.
As Japan, i did have a fast UU but that same tech would have gotten me knights anyway; it was just a challenge to persuade others to find somewhere else to live (heaven is calling) as it just took longer with extra steps.
Do others find that the map does affect your play in ways you likely don't even consider? just curious.

I did find that my choices were really affected by how the map would let me move. Ok, so I'm a wussy warlord player but is that why I had to argue with this map for a goodly bit? I have been reading (as usual) and I realized that it was worth it to leave some marshland in place (with a road) so that enemies were discouraged from 'visiting'. So, in that case the map assisted me.
As Japan, i did have a fast UU but that same tech would have gotten me knights anyway; it was just a challenge to persuade others to find somewhere else to live (heaven is calling) as it just took longer with extra steps.
Do others find that the map does affect your play in ways you likely don't even consider? just curious.