When I modify maps (either the ones which came with the program or user maps), usually through changing terrain types, I end up creating one-square "cities", which are randomly placed on the map. The more "cities" I get, the more problems I encounter when I load the scenario (such as not being able to build cities on OK terrain or having the program crash).
Does anyone have any insight as to why this is occurring? Am I "overloading" the map?
Does anyone have any insight as to why this is occurring? Am I "overloading" the map?